Mnementh said:
It depends. For endurance: it is an elementar part of MonHun-gameplay. If that is irrelevant as you can do a lot before the bar is empty, it gets useless and changes the gameplay. Maybe the player wasn't relying too much on elements that eat into endurance. And with the difficulty-settings: it's practically impossible, if that changes gameplay. It would make the difficulty-setting another game, and one setting is then unbalanced because it was balanced for the other setting. And after all: why not have a few hard games, if practically every game under the sun already has the baby-wheels on. I can play mature games, meaning I'm not frustrated and have to cry if I lose once. If all it needs is to get better, it is completely fine. |
Making a game difficult is the easiest thing in the world. Especially when it's inconsequential stuff like health or stamina bars.
There is absolutely no reason for a game to not have an easy mode when it also has a hard mode. That's called choice. An easy mode doesn't take anything away from people who play the hard mode.
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