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Forums - Gaming - New Monster Hunter World Demo - Ancient Forest (English)

Mnementh said:
vivster said:

I personally have no problem with making a game easy. As long as they have an optional harder mode, which really wouldn't be hard to implement.

Making it more accessible can do a lot of good for the franchise as it was usually pretty hard to get into.

It depends. For endurance: it is an elementar part of MonHun-gameplay. If that is irrelevant as you can do a lot before the bar is empty, it gets useless and changes the gameplay. Maybe the player wasn't relying too much on elements that eat into endurance.

And with the difficulty-settings: it's practically impossible, if that changes gameplay. It would make the difficulty-setting another game, and one setting is then unbalanced because it was balanced for the other setting. And after all: why not have a few hard games, if practically every game under the sun already has the baby-wheels on. I can play mature games, meaning I'm not frustrated and have to cry if I lose once. If all it needs is to get better, it is completely fine.

Making a game difficult is the easiest thing in the world. Especially when it's inconsequential stuff like health or stamina bars.

There is absolutely no reason for a game to not have an easy mode when it also has a hard mode. That's called choice. An easy mode doesn't take anything away from people who play the hard mode.



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vivster said:

Making a game difficult is the easiest thing in the world. Especially when it's inconsequential stuff like health or stamina bars.

There is absolutely no reason for a game to not have an easy mode when it also has a hard mode. That's called choice. An easy mode doesn't take anything away from people who play the hard mode.

Monster Hunter isn't hard for people to get into because of health and stamina it's hard for newcomers to get into because they don't want to do the grind to become better and improve their skill and gear. A easy mode affecting health and stamina negates the point of getting better gear, items and abilities that can be applied as a hunter improves their resources, this kills a lot of the appeal in the series while adding very little incentive for new players to stick around.

MH is not strictly about hunting targets but also the grind to become a well resourceful hunter to be able to take on progressively stronger targets, an easy mode removes that appeal while adding little because the are already missions in game to ease people into the game.



I agree with some coments in this thread, the endurance bar looks like never goes down, which is a fundamental part of MH gameplay. Keeping your endurance bar in check. But, maybe this game will come with a harder mode or something. If they want to make the franchise more accesible, that's okey for me. As long as I have the option to play the game with the usual standards. I'm not entirely sure if I'll buy it in the end, but that'll depend on lots of factors.

Also, I think it seems you can drink/eat without standing still? I'm not sure I like that change. Part of the game is finding a secure position away from the monster to do that. But, well, that's just a bit nitpicking, I can go through that.



vivster said:
Mnementh said:

It depends. For endurance: it is an elementar part of MonHun-gameplay. If that is irrelevant as you can do a lot before the bar is empty, it gets useless and changes the gameplay. Maybe the player wasn't relying too much on elements that eat into endurance.

And with the difficulty-settings: it's practically impossible, if that changes gameplay. It would make the difficulty-setting another game, and one setting is then unbalanced because it was balanced for the other setting. And after all: why not have a few hard games, if practically every game under the sun already has the baby-wheels on. I can play mature games, meaning I'm not frustrated and have to cry if I lose once. If all it needs is to get better, it is completely fine.

Making a game difficult is the easiest thing in the world. Especially when it's inconsequential stuff like health or stamina bars.

There is absolutely no reason for a game to not have an easy mode when it also has a hard mode. That's called choice. An easy mode doesn't take anything away from people who play the hard mode.

Yeah, I know it's your theory, not understanding hwo some games create fun out of overcoming obstacles and therefore making difficulty part of the gameplay. Taking away gameplay is always taking away from the game. But whatever. So far way too early to worry much. We'll see next year how this will turn out. Maybe it is good. Maybe Capcom ruins the series and I have to stick playing the old entries in the future. It all boils down to: does Capcom want my money or not.



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