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vivster said:
Mnementh said:

It depends. For endurance: it is an elementar part of MonHun-gameplay. If that is irrelevant as you can do a lot before the bar is empty, it gets useless and changes the gameplay. Maybe the player wasn't relying too much on elements that eat into endurance.

And with the difficulty-settings: it's practically impossible, if that changes gameplay. It would make the difficulty-setting another game, and one setting is then unbalanced because it was balanced for the other setting. And after all: why not have a few hard games, if practically every game under the sun already has the baby-wheels on. I can play mature games, meaning I'm not frustrated and have to cry if I lose once. If all it needs is to get better, it is completely fine.

Making a game difficult is the easiest thing in the world. Especially when it's inconsequential stuff like health or stamina bars.

There is absolutely no reason for a game to not have an easy mode when it also has a hard mode. That's called choice. An easy mode doesn't take anything away from people who play the hard mode.

Yeah, I know it's your theory, not understanding hwo some games create fun out of overcoming obstacles and therefore making difficulty part of the gameplay. Taking away gameplay is always taking away from the game. But whatever. So far way too early to worry much. We'll see next year how this will turn out. Maybe it is good. Maybe Capcom ruins the series and I have to stick playing the old entries in the future. It all boils down to: does Capcom want my money or not.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024

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