GoOnKid said:
The term 'AAA' needs to be defined first. Everyone uses it differently.
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It's because a lot of people weren't around in the 90s, lots of kids on this site, where AAA was most commonly used as an acronym: A lot of time, A lot of resources, and A lot of money. But it's how relative these terms are; like does "A lot of people" = 400+, or is it only 200+.
So basically 3D Mario games and Zelda games come closest. Breath of the Wild had 300 people on staff, Nintendo's largest team, and it took 4+ years. But that's still small compared to the 500-1500 that work on Call of Duty, Assassin's Creed, GTA, and Witcher 3 (CoD is the game that had 500 people, GTA and AC had over 1000 devs, and Witcher 3 had 1500).
Cost: https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop
You get games which cost over 100 million to develop, and another 150 to market. I am assuming this comes before production and shipment expenses.