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Forums - Nintendo - Motion controls making a comeback?

RolStoppable said:
Now that motion controls are back in the standard controller, yes, they can make a comeback. And it will be in a big way if Nintendo goes ahead and makes a Switch Sports game.

I wonder why it takes them so long to make that game. It's mass market + potential e-Sports and could be a big reason for people to subscribe to the online service. Considering Nintendo's current startegy it seems like the perfect game for them. 



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I hope not. Most games with motion controls use them horribly and often just as a pointless gimmick, and I don't think it's worth it for the few genuinely great games that do them justice.



I'm a huge fan of motion controls as well. It's what revitalized my love in Nintendo consoles after two dud generations.



I describe myself as a little dose of toxic masculinity.

NintendoPie said:
potato_hamster said:

... it's almost as if Nintendo is doing what Nintendo does and supporting all of their control schemes with their own games, and like pushing, if not mandating third parties support it in some ways as they have in the past with other consoles.

Honestly, other than motion controls and the use of touch screens in their portables and the Gamepad (which was the only case where their new control scheme was an out-and-out useless failure), what other control inputs has Nintendo pushed into their games and onto other developers?

I can only speak of my experiences. The game we were making for the Wii made little sense to have motion controls, so we applied to Nintendo for an exemption and were denied. Apparently the exemption was intended for games that used peripherals, and we were denied. All that being said, I don't know if Nintendo has that requirement for the Switch. The mere fact that first party titles all have motion controls should be expected, however. It's what Nintendo does - the same way how Sony makes a lot of their games with actual effort put into the PS4 Pro mode, and MS made/published a bunch of games with Kinect support. First parties will support their hardware in ways that third parties wont.



Sure, as long as they remain optional in core games, I have no problem with the existence of motion controls.

-Lonely_Dolphin



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I think motion controls made a comeback due to VR's at least initial popularity. VR relies on motion controls due to the nature of VR games to immerse yourself in each game. Really if Switch was a tad smaller with a higher res screen, you could say the Switch is part VR console as well without the head mount included, athough I believe the screen itself lacks a gyro sensor which would cause an issue.



I like motion controls when done right. If it impedes the game, no. Metroid Prime 3 had most of it right. But the things that required you to rotate in and out never functioned right. Skyward with the motion plus need to re-calibrate are examples of what I don't want to see again. Having those few shrines in Zelda Breath U was utterly pointless. And should of been altered while they ported the game to switch. And remove the mandatory controls. I did one shrine with the gamepad. Than skipped the other ones that forced. Splatoon did it right. I just wish the gyro was built into the pro controller. And the DBZ Bu Tenkai 3 game on Wii did it right. Re4 with it's stupid running parts was a no. The aiming was right.



Always loved them. I still use MOVE for Just Dance and I plan on playing a lot of MOVE games on ps3 that I never got a chance to play. When I buy a psvr, I'll definitely give motion control games a go, and something tells me it's gonna be a great experience.



They never left, they just weren't that popular anymore. But it seems to be making a comeback to the mainstream with Switch and to a lesser extent, with VR too. There's also mobile games... many of them use motion controls of some sort.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

Motion aiming in Zelda and Splatoon are incredible. Laying down a continuous ice bridge in BotW is a lot simpler with motion than it is using the thumb stick.

It seems to work well enough in ARMS and I've heard good things about Odyssey.

The key this time, is that developers can choose either way, and count on everyone in the install base to be able to play with either one.

The Wii Mote/Nunchuk combo was okay, but the JoyCon + Grip functions basically as an ordinary controller.