Well duh Reggie it would be bad if you didn't want them 

Nintendo says they want it but guess they don't want it bad enough because their E3 shows otherwise.
I fear this will be like the Wii U all over again.
We'll see how the support looks in 2018. Gaming is a business, after all. Nintendo has to move enough units to persuade publishers that more than Nintendo's core 10 million fanboys and girls are buying in. They are already convinced that we have no interest in their games (true, in some cases). If they perceive that the wider public is buying in - they'll have a harder time ignoring potential revenue.
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Hiku said:
This is true for Japanese third party games as well for the most part. Though the generalisation is the impication that all/most of them ignore Switch. That's not the case. Anyway, Reggie can say that, but they didn't create a platform where this is as easy as developers would have wanted. |
The first you talk about i addressed in another reply, but it's certainly not as if i'm ignoring or not seeing this, i just think it's a matter of time, while with western support we pretty much know what games we're going to get, or lack thereof.
For the highlighted part though, evaluating the Switch's success in Japan and pretty much WW, i can't see Japan ignoring the Switch. Of course, Japan does have some big-scale projects and games that are running off the back of stronger hardware, but i can see some developers either making the effort to port it or making games tailor-made for it, or a multiplat game covering PS4/Switch. This isn't even mentioning that Switch will fill in the gap left by handhelds, which of course is very popular in Japan, and the 3DS and Vita over their lifetime have gotten many games from Japanese 3rd parties. No doubt will those developers move over to Switch.
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| Barozi said: So far I don't see any improvement over WiiU. Indies were always on the systems. CoD lost but FIFA gained, Injustice 2 lost but Skyrim gained, one big Monster Hunter game lost but Ultra Street Fighter II gained, Assassin's Creed lost but Steep gained etc. Maybe next year. |
I dont want to be a negative nelly but i wouldnt consider ports of all games a gain, especially over new ones.
Hiku said:
Well we have precedence for the bolded with the Wii. As immensely popular as it was, every major Japanese mainline franchise generally ignored it. There were a few exceptions, but usually the third party support wouldn't be for the main big franchises, but spin offs or specific games designed for Wii. |
I get where you're coming from, but i think with the example you gave with the Wii, i think developers were put off by the fact that, while of course the Wii sold very well, a lot of owners would get it for Wii Sports, maybe Just Dance etc. I think it's because of that that sales would be lower than expected of the user base, due to it's lack of an active user base.
However, with console games for the Switch, i do agree with you to an extent since the PS4 would give the most creative freedom from more power, but i think we could expect some projects with the Switch hardware in mind, given that it takes off, which it looks to be able to do (If Nintendo gets themselves sorted with stock =_=). I do expect though a good amount of games to miss it such as Yakuza to miss Switch due to that limitation in power.
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Of course you want all 3rd parties. Who doesn't?
It will suffer the same problem as the WiiU nothing will change that, but at least Nintendo decided to stop fooling around with their 1st party with a true new Mario 3d adventure game,The Metroid game that everybody wanted,and a console focused Pokemon RPG developed by GameFreak.
They would be wise to port as many 3DS games as they can on the Switch and make em HD.
You can start by making a console with proper hardware.