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Forums - Nintendo - Xenoblade Chronicles 2 - Official Game Trailer - Nintendo E3 2017

I may not like the art style, but the gameplay looks really promising. The shortened palette was a turn off at first, but there are so many details that make this take of Xenoblade's combat so appealing. There's a significant amount of depth given you have to manage the Blades, the team members' special attacks and your own (those combinations are great). Also, the mechanics themselves are simple to understand and use.

The final result won't make up for a game so "exploitable" like Chronicles X was (https://www.youtube.com/watch?v=gaK37YY4VGc), the primary reason why I like more this title over the original, but 2 looks like it will be a solid RPG.

Only thing I seriously dislike is lack of sprinting, but, eh, I'll get used to it.



My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first. 

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TheLastStarFighter said:
IkePoR said:

If your wife's G-cup fits her body type, I'm sure she looks perfectly normal.  If she's 110 lbs, she might get a few stares.

She typcially weighs 125-130.  And she's a highly educated professional.  The fact that you think a woman can't have large breasts and depth of character is a pathetic statement about you, not the women or any game developer who gives his artwork strong female features.

When did I... wait what?  How are we talking about depth of character now?  Your wife has huge tits, I didn't say anything about her intelligence.  The fuck are you on about?



"You should be banned. Youre clearly flaming the president and even his brother who you know nothing about. Dont be such a partisan hack"

Well, I was hoping to let the shitstorm clear before posting my two cents, but on it rages, so bugger it.

I was very skeptical of this game when it was first shown. I thought the reveal trailer looked very generic and lifeless. After watching the Treehouse segment, the new trailer, and checking out some of the music tracks, it's gone from "not interested yet" to "will probably buy" in my mind.

I still find the art style rather uninspired, but the world seems much more lively and appealing than it initially seemed, the music is superb, the news that it will be more story-focussed like the first game is great to hear, and the return of British VA is a big win in my book. The latter three points are particularly significant as they mean three of my main gripes with XCX seem to have been addressed.

I had held out hope that this would be one of those games that looked blah when first revealed but improved in the run up to release, and thankfully this appears to be the case.



sundin13 said:
I would be surprised if you could customize your characters, but it doesn't really bother me either way. Inventory management just isn't something that I find fun (does anyone actually enjoy inventory management?). While I like making my characters look a certain way, I also think that the costumes in this game look like they've had a lot more work put into making them interesting and fitting.

Inventory management was my least favorite part of the last two games (well other than the creepy black-haired girl in X). I remember in the first game, I would actually plan on spending 5-10 minutes at the beginning of every session just managing everything, just to get it out of the way. I honestly don't find anything fun about it...but maybe some people get into that. *shrug*

The more streamlined the inventory management is, the better for me.



NNID: Zephyr25 / PSN: Zephyr--25 / Switch: SW-4450-3680-7334

curl-6 said:

Well, I was hoping to let the shitstorm clear before posting my two cents, but on it rages, so bugger it.

I was very skeptical of this game when it was first shown. I thought the reveal trailer looked very generic and lifeless. After watching the Treehouse segment, the new trailer, and checking out some of the music tracks, it's gone from "not interested yet" to "will probably buy" in my mind.

I still find the art style rather uninspired, but the world seems much more lively and appealing than it initially seemed, the music is superb, the news that it will be more story-focussed like the first game is great to hear, and the return of British VA is a big win in my book. The latter three points are particularly significant as they mean three of my main gripes with XCX seem to have been addressed.

I had held out hope that this would be one of those games that looked blah when first revealed but improved in the run up to release, and thankfully this appears to be the case.

Yeah, I noticed you kept your head down.  Thought for sure you would be one of the first in this thread after you got don't dancing in the street over the return of proper Metroid (both kinds) :P

I get that some don't like the character design, but you gotta admit the artistic designs of the creatures, the titans (which are also the land), and even some of the Blades are pretty tight.  And yeah, the music is amazing.

I personally find the concept of the setting a very cool and natural expansion on Xenoblade Chronicles:  more Titans that are this time alive and moving.  I really hope that we get an airship we straight up control so we can manually go from Titan to Titan, that would be pretty kickass.



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Nuvendil said:
curl-6 said:

Well, I was hoping to let the shitstorm clear before posting my two cents, but on it rages, so bugger it.

I was very skeptical of this game when it was first shown. I thought the reveal trailer looked very generic and lifeless. After watching the Treehouse segment, the new trailer, and checking out some of the music tracks, it's gone from "not interested yet" to "will probably buy" in my mind.

I still find the art style rather uninspired, but the world seems much more lively and appealing than it initially seemed, the music is superb, the news that it will be more story-focussed like the first game is great to hear, and the return of British VA is a big win in my book. The latter three points are particularly significant as they mean three of my main gripes with XCX seem to have been addressed.

I had held out hope that this would be one of those games that looked blah when first revealed but improved in the run up to release, and thankfully this appears to be the case.

Yeah, I noticed you kept your head down.  Thought for sure you would be one of the first in this thread after you got don't dancing in the street over the return of proper Metroid (both kinds) :P

I get that some don't like the character design, but you gotta admit the artistic designs of the creatures, the titans (which are also the land), and even some of the Blades are pretty tight.  And yeah, the music is amazing.

I personally find the concept of the setting a very cool and natural expansion on Xenoblade Chronicles:  more Titans that are this time alive and moving.  I really hope that we get an airship we straight up control so we can manually go from Titan to Titan, that would be pretty kickass.

Yeah I am pretty damn stoked about Prime 4, though equally terrified! XD I'm a diehard fan of the first three and so desperately hope this can live up to them, but on the other hand Other M left me a little wary of getting hyped for a new Metroid, haha.

And yeah, I do really like the idea of several living titans instead of two dead/dormant ones. I hope they are really thematically diverse like the five continents of XCX were. And the music, far out, what little we've heard so far is every bit as epic as the first game's legendary OST. If the whole thing lives up to the few track posted here, we're in for an aural treat.



bigtakilla said:
Peh said:

It's nonetheless a fallacy on your side. You can say that because we didn't saw armor customization, we can ask the question if there will be any in the game. What you did is make a bold claim that there is no armor customization. You should learn the difference.

Based on what we've seen so far there isn't

You are committing an "argument from silence".

The abscence of evidence is not evidence in this case.



Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Crappy Monitor| HTC Vive Pro :3

curl-6 said:

Well, I was hoping to let the shitstorm clear before posting my two cents, but on it rages, so bugger it.

I was very skeptical of this game when it was first shown. I thought the reveal trailer looked very generic and lifeless. After watching the Treehouse segment, the new trailer, and checking out some of the music tracks, it's gone from "not interested yet" to "will probably buy" in my mind.

I still find the art style rather uninspired, but the world seems much more lively and appealing than it initially seemed, the music is superb, the news that it will be more story-focussed like the first game is great to hear, and the return of British VA is a big win in my book. The latter three points are particularly significant as they mean three of my main gripes with XCX seem to have been addressed.

I had held out hope that this would be one of those games that looked blah when first revealed but improved in the run up to release, and thankfully this appears to be the case.

Yep, I wasn't sure after watching the XC2 trailer in the event, but the gameplay sold me. The world feels vast in scope, and lively. The gameplay was changed a bit to make it more accesible. I personally find great the idea of having all the arts at your disposal with just two button pushes. And finding Blades and use them to fight with you feels great. I can't deny that character models are generic, but, I prefer generic than horrible (XCX character models were awful imho). I'm digging the art style though, bit more colorfoul than the previous one.



Volterra_90 said:
curl-6 said:

Well, I was hoping to let the shitstorm clear before posting my two cents, but on it rages, so bugger it.

I was very skeptical of this game when it was first shown. I thought the reveal trailer looked very generic and lifeless. After watching the Treehouse segment, the new trailer, and checking out some of the music tracks, it's gone from "not interested yet" to "will probably buy" in my mind.

I still find the art style rather uninspired, but the world seems much more lively and appealing than it initially seemed, the music is superb, the news that it will be more story-focussed like the first game is great to hear, and the return of British VA is a big win in my book. The latter three points are particularly significant as they mean three of my main gripes with XCX seem to have been addressed.

I had held out hope that this would be one of those games that looked blah when first revealed but improved in the run up to release, and thankfully this appears to be the case.

Yep, I wasn't sure after watching the XC2 trailer in the event, but the gameplay sold me. The world feels vast in scope, and lively. The gameplay was changed a bit to make it more accesible. I personally find great the idea of having all the arts at your disposal with just two button pushes. And finding Blades and use them to fight with you feels great. I can't deny that character models are generic, but, I prefer generic than horrible (XCX character models were awful imho). I'm digging the art style though, bit more colorfoul than the previous one.

Yeah mapping the arts to the four faces buttons looked like it'll be a big improvement over paging through a list of icons.

I have to disagree as far as art direction goes, I prefer the style of both the world and the characters of XCX over XB2 personally. Having said that, the former could change once we see new environments.



curl-6 said:
Volterra_90 said:

Yep, I wasn't sure after watching the XC2 trailer in the event, but the gameplay sold me. The world feels vast in scope, and lively. The gameplay was changed a bit to make it more accesible. I personally find great the idea of having all the arts at your disposal with just two button pushes. And finding Blades and use them to fight with you feels great. I can't deny that character models are generic, but, I prefer generic than horrible (XCX character models were awful imho). I'm digging the art style though, bit more colorfoul than the previous one.

Yeah mapping the arts to the four faces buttons looked like it'll be a big improvement over paging through a list of icons.

I have to disagree as far as art direction goes, I prefer the style of both the world and the characters of XCX over XB2 personally. Having said that, the former could change once we see new environments.

Art style is a matter of tastes in the end, so I can't argue with the way you see things :P. And, yeah, I think it's wise to wait how other Titans' environment will look like to make a definitive opinion about the art style. What they showed felt like a classic first Xenoblade area. But I loved seeing the Titan moving in the background. That sold it for me.