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Forums - Gaming - How likely is the new PS handheld rumor

I hope its not the case but we will see. They have VR, and home console to support. A third pillar in portable system may be too much on the plate unless they really want to get back in the game.

The reason why the Vita failed is because Sony gave up on it after it started falling way behind the 3DS sales. To the point it was barely mentioned at conventions. I played a couple games early in its life (Uncharted, PS:All-Stars, Gravity Rush, etc.) and got both the Slim and original Vita but after a certain period gave up on the system and sold it. 


I will probably get the PSP2 or whatever its going to be called IF one truly exists only after seeing what the game lineup would look like. But if they fail to support the console again I'm not buying another Sony portable.



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SuperBott said:
Azuren said:

1. The biggest failed platform since VB is Wii U

 

2. Sales numbers for the PSPgo are lumped in with the four other versions of the device, so determining whether or not it sucked more than, say, GBA Micro is just about impossible.

1. nope

2. maybe but I daubt PSP Go sold more - "GBA Micro: 2.42 million(as of March 31, 2007)

1. Yep

 

2. Still can't prove it, and we're not here to speculate. 

 

As platforms, Sony's worst still did better than two of Nintendo's worst.



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Azuren said:

As platforms, Sony's worst still did better than two of Nintendo's worst.

nope. That's the biggest failure since the virtual boy

https://en.wikipedia.org/wiki/PlayStation_TV



Soundwave said:
KBG29 said:

A 7nm mobile device running on PS4 tech should be possible around late 2019 or 2020. 

There are very few Tablets/Hybrids running AMD right now, and no phones that I know of. AMD has not been in a great position the last few years, and only now are they starting to regain some footing. Their Ryzen based mobile CPU's, and their Navi based GPU's should both go a long ways towards bringing PS4 level power in the 10 Watt range.

I fully expect Sony to get access to 7nm chips before AMD announces their successor to Raven Ridge. Like I said, I think 2019 is very reasonable, but they it could take until 2020.

AMD and Sony are both in the best positions they have been in, in nearly a decade. Sony is on pace to be the most successful they ever have. There is a lot more money going into PlayStation R&D now than there was during the inital PS4 phase, and Sony knows they have to continue to innovate to keep the momentum going. AMD knows they have to become viable in the mobile space if they want to continue to grow as well. A lot of time is being spent increasing performance per watt, some of which we have already seen, and we will see even more with Zen+ and Navi.

Even if 7nm is doable, the current PS4 at 16nm runs at over 55 watts. 

Assuming a die shrink brings that down by half, you are still over 25 watts consumption, which is way too hot for a mobile device. 

Beyond that, Nintendo themselves could easily counter with a Tegra X3 chip that would allow for PS4-tier graphics PLUS Nintendo exclusives (Pokmeon, Mario, Zelda, Splatoon, Animal Crossing, Smash, Mario Kart, etc.) AND backwards compatibility with by then probably like 1000+ Switch games. 

Sony is screwed either way. They can't compete with Nintendo, especially since they will never support a portable in the main way Nintendo supports theirs. You'll only get old/spin-off crappier versions of Sony console titles whereas Nintendo puts their main teams and puts real installments of their main games on the Switch platform. 

Is Sony going to move Uncharted 5 or 6 from the main Naughty Dog team away from PS5 to put it on PSP3? Hell no. 

AMD has been showing Zen 2 mid-late 2018 at 7nm. Whether they will hit that timeframe or not is hard to say.

PS could shoot for a handheld at that point, but do they want to is the question? Truthfully, I think keeping XB at bay is more important to PS than competing with NIN. If PS doesn't put enough effort into the handheld then it will just fail again, so whats the point? If they put too much focus on the handheld, then that could hurt PS4/PS5, and let XB back into the ring.

Now if PS is feeling cocky again and thinks it has enough of a lead over XB that they can be "foolish" and not regret it, then they may very well launch a handheld. There is also the fact that Switch is supposed to be a conosle first, and if PS feels that Switch starts cutting into its console sales too much, they may launch a handheld/hybrid competitor to simply keep/get people in the PS ecosystem. If they are going to launch a Switch competitor, I highly doubt it will be half assed. 

Then there's also the big what if, of will XB ever launch a handheld, since they made it crystal clear they've been messing around with the idea for some time now but just havent followed through. This would almost force PS to make a competitor. However, with VR, do PS or XB need to worry about handheld at all?

What's the right answer? I dunno. There's too many variables. I would guess based on PS4 and Pro, that PS has clearly learned some lessons and knows to approach things much more carefully this time around.



PS1   - ! - We must build a console that can alert our enemies.

PS2  - @- We must build a console that offers online living room gaming.

PS3   - #- We must build a console that’s powerful, social, costs and does everything.

PS4   - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.

PRO  -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.

PS5   - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.

PRO  -&- We must build a console that Super Res upscales and continues the cost increases.

SuperBott said:
Azuren said:

As platforms, Sony's worst still did better than two of Nintendo's worst.

nope. That's the biggest failure since the virtual boy

https://en.wikipedia.org/wiki/PlayStation_TV

Yeah, still another sku, not a platform in its own right. Here, I'll spell it out for you:

 

The Virtual Boy had titles and an operating system made for it.

 

The Wii U had titles and an operating system made for it.

 

The Vita had titles and an operating system made for it.

 

The PlayStation TV used a Vita Operating​ System and played titles available on the Vita.

 

The PSPgo used a PSP operating system (customized XMB) and played titles available on the PSP.

 

The Virtual Boy, Wii U, and Vita are failed platforms.

 

The PSTV and PSPgo are failed SKUs.



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0% Unless if the PS5 is a direct copy of the Switch then I don't see Sony ever making another handheld.



By the end of this year, Sony will have to shift focus to Playstation 5 development anyway, and that's always going to be the killer for any PS portable ... it's always going to have to be the little step-brother who's never as loved by his parents (Sony) as the PS5 will be.

Even if PS5 launches in 2020, the bulk of the R&D, planning and all that has to start now, system's don't just magically spring out of thin air.

So given that, where really does a Sony portable fit here? Given how Switch is selling, Nintendo will be easily 20+ million ahead as well.



KBG29 said:
Soundwave said:

What you're describing is wishful thinking. 

Putting a 55-60 watt 16nm chip into a mobile form factor isn't easily feasible even with a die shrink. 

PS4 is not built for that kind of scalability. Switch on the other hand, certainly is. 

Not to mention good luck with the games ... how's that supposed to work? 512GB onboard flash? 

I think you are underestimating what Sony and AMD can do if they want to make the next die shrink for the base PS4 extreamly energy effecient. There is a going to be a lot of new tech on both the CPU and GPU side of the APU by the time 7nm FinFET arrives, and they can easily take advantage of it while remaining 100% compatible with all PS4 games. 

PlayStation (starting with PS4) is completely built around scalability. Pro is not some spur of the moment product, they made the choice of a scalable platform when the went with X86-64, it was Mark Cernys major push to go with X86. They did not shout it because they did not want to scare consumers, but behind the scence it was talked about. You can find articles with higher ups in more mature journalism platforms talking about it just after PS4 launch, it was addressed more to share holders and partners than the general consumer.

As for storage, Samsung expects flash storage costs to be half of mechnical drives by 2020. This will be important for both a mobile PlayStation and PS5, because SSD will be required for each to exsist.

Like I said, I think they have to do it, but I don't think it is time. PlayStation games need a mobile option, and Remote Play is not the answer. With the way they have structured their business, a mobile PlayStation would have little impact on their business, and require very few sales to be a viable product. I think a new Mobile PlayStation makes since around 2019 or 2020. Anything sooner and it will be very interesting to see how they pull it off.

There's so much wrong in your post I don't know where to begin. You act like making a super efficent 7nm PS4 APU is just arbitrary, like they haven't made one yet because they haven't felt like it. The techology isn't there. It's nowhere close to being there, and it won't be for years and years and years and years. Even if we did, the poor yields such a size for that processor would undoubtedly generate would make this processor super expensive to produce and extremely difficult to mass produce in huge volumes. It really isn't there.

Cerny's decision to go X86 has nothing to do with "scalability" (which again, is a complete non-starter considering how consoles maintain their performance advantage over equivalent PC hardware by abandoning scalability). They switched to X86 because it's a widely known arcitecture that's much easier to optimize and maximize hardware performance. The game developers wanted it because they felt it would allow them the easiest pathway to get the most out of the arcitecture. That's it. Cerny was hesitant about choosing it until the developers changed his mind. There's absolutely nothing about the X86 that makes it more "scalable" that other processor arcitectures. Where are you getting this from?

As for SSDs, what does that have to do with anything? Seriously. What does this have to do with mobile processing at all. Think you're going to get say a 1TB SSD at an affordable size? Just take a look at M.2 form factor SSDs at that size? I mean they're *only* $300 retail, and they really need to be like $40-$50 retail like current PS4 hard drives are in order for that to be feasible in a handheld, and that is not happening in the next 2-3 years.

Sony won't do what your suggesting because it's completely non-sensical. I know you're super convinced just how right you are, but honestly man I have no idea why. I mean you sincerely argued that Sony should be putting the PS4 OS on mobile phones. You really, really need to do more research, and get more technical knowledge about this stuff.



What rumour? Is there an "official" rumour, or is the rumour just people making threads like this based on nothing?



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It could happen if sony makes a hybrid console like the switch