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KBG29 said:
Soundwave said:

What you're describing is wishful thinking. 

Putting a 55-60 watt 16nm chip into a mobile form factor isn't easily feasible even with a die shrink. 

PS4 is not built for that kind of scalability. Switch on the other hand, certainly is. 

Not to mention good luck with the games ... how's that supposed to work? 512GB onboard flash? 

I think you are underestimating what Sony and AMD can do if they want to make the next die shrink for the base PS4 extreamly energy effecient. There is a going to be a lot of new tech on both the CPU and GPU side of the APU by the time 7nm FinFET arrives, and they can easily take advantage of it while remaining 100% compatible with all PS4 games. 

PlayStation (starting with PS4) is completely built around scalability. Pro is not some spur of the moment product, they made the choice of a scalable platform when the went with X86-64, it was Mark Cernys major push to go with X86. They did not shout it because they did not want to scare consumers, but behind the scence it was talked about. You can find articles with higher ups in more mature journalism platforms talking about it just after PS4 launch, it was addressed more to share holders and partners than the general consumer.

As for storage, Samsung expects flash storage costs to be half of mechnical drives by 2020. This will be important for both a mobile PlayStation and PS5, because SSD will be required for each to exsist.

Like I said, I think they have to do it, but I don't think it is time. PlayStation games need a mobile option, and Remote Play is not the answer. With the way they have structured their business, a mobile PlayStation would have little impact on their business, and require very few sales to be a viable product. I think a new Mobile PlayStation makes since around 2019 or 2020. Anything sooner and it will be very interesting to see how they pull it off.

There's so much wrong in your post I don't know where to begin. You act like making a super efficent 7nm PS4 APU is just arbitrary, like they haven't made one yet because they haven't felt like it. The techology isn't there. It's nowhere close to being there, and it won't be for years and years and years and years. Even if we did, the poor yields such a size for that processor would undoubtedly generate would make this processor super expensive to produce and extremely difficult to mass produce in huge volumes. It really isn't there.

Cerny's decision to go X86 has nothing to do with "scalability" (which again, is a complete non-starter considering how consoles maintain their performance advantage over equivalent PC hardware by abandoning scalability). They switched to X86 because it's a widely known arcitecture that's much easier to optimize and maximize hardware performance. The game developers wanted it because they felt it would allow them the easiest pathway to get the most out of the arcitecture. That's it. Cerny was hesitant about choosing it until the developers changed his mind. There's absolutely nothing about the X86 that makes it more "scalable" that other processor arcitectures. Where are you getting this from?

As for SSDs, what does that have to do with anything? Seriously. What does this have to do with mobile processing at all. Think you're going to get say a 1TB SSD at an affordable size? Just take a look at M.2 form factor SSDs at that size? I mean they're *only* $300 retail, and they really need to be like $40-$50 retail like current PS4 hard drives are in order for that to be feasible in a handheld, and that is not happening in the next 2-3 years.

Sony won't do what your suggesting because it's completely non-sensical. I know you're super convinced just how right you are, but honestly man I have no idea why. I mean you sincerely argued that Sony should be putting the PS4 OS on mobile phones. You really, really need to do more research, and get more technical knowledge about this stuff.