Goodnightmoon said:
Mummelmann said:
But a metascore doesn't dictate subjective experiences. I'm sure you yourself have found flaws, both big and small, in games with high metascores. Heck; I know I always do, that's why I more or less stopped reading reviews during the 7th gen, even huge issues were forgiven or perhaps not even mentioned and crazy scores were dosed out right and left.
You simply can't decide for the entire world that Breath of the Wild doesn't have any subjective issues that could drag down the experience for some. Can't you see how extremely unreasonable that is?
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I understand that some people may dislike some aspects of the game but that doesn't make it a flaw, imagine if I don't like power ups/ weapons on racing games, because is just not my thing, and then I pretend this is a big issue with Wipeout or Mario Kart, imagine I dislike cartoony looking games, and then I put BoTW a 3/10 because that drags the game down for me...of course I have the right to dislike it, but that doesn't mean the game is doing it wrong. Some people talk about BoTW as if it was objectively a flawed game, and while technically true since you can find some flaws, is one of the last games that deserve to be considered as flawed specially on its genre.
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I disliked the 30 second elevator rides in Mass Effect, while some people didn't mind. Isn't that a flaw? And if someone like me who has played RPG's since 1989 thinks that the weapon breakage in a game messes with my immersion and incentive for gathering good arms, isn't that also a flaw?
The problem with your thinking is that you impose what happens to be your subjective views as the objective norm when this is clearly not the case. I love the combat in The Witcher 3, while others hated it, so for those who enjoyed games like Skyrim or Fallout, this could easily, subjectively be called a large flaw in the game, especially since combat is such a large part of the game.
As someone who has played an enormous amount of different games, and especially RPG's, with the few hours I've spent with BotW, there were a few issues that I know would dampen my experience, especially the sum of them (the insane breakage rates and lack of feedback in melee bothered me a great deal, the camera is rather poor as well, especially against larger groups of enemies). The same goes for Horizon, it has some rather glaring flaws, the main ones being the ludicrously low combat difficulty and the overall pretty poor writing, these flaws affect my total experience quite a bit since combat and interaction is what the majority of your time is spent doing in-game.
Again, you don't get to decide what can be considered flaws by others in their gaming experience, and this whole thing with Sterling simply makes it seem like a bunch of folks are throwing a tantrum becuase a game they love wasn't praised like the second coming, the way it obviously deserved to be. If your line of thinking prevailed, there would be no more targeting demographics, using focus groups or beta-testers or even writing and reading reviews at all, it would all become quite pointless.
There are cases where I scratch my head at reviews, while in other cases it's clearly about a particular reviewer having issues with certain aspects of a game, failing to adress these out of fear for backlash of simply for fan service would be nonsense by all reviewers. I'd argue that reviewers are much too forgiving in reviews, especially on lack of innovation or evolving concepts and rehashing of everything from stories and plots to entire assets being lifted between games.
I wonder, did you spend this much time having a go at the 4/10 review Uncharted 4 got from Washington Post? I'm kinda thinking you didn't. and that's sort of the essence of what I'm trying to point out here; with all the great scores it got, it should be objectively impossible to give it such a low score in any outlet. According to you, that is.