People dont need to take this Nintendo lists like confimiration for anything, game can stay on schedule of release until Nintendo officially delay it.
People dont need to take this Nintendo lists like confimiration for anything, game can stay on schedule of release until Nintendo officially delay it.
Jumpin said:
I get that so far too, I think it's the use of "Tales of" character art-style that gets me. but someone pointed out to me this little gem, which gives me a surprising amount of hope for the game: The Zohar? This is the greatest powersource in the Xenogears/Xenosaga universes, and it is the one element that was missing from XCX. It looks like some kind of power source, what could this mean? Are they planning on using this game as a bridge between XC and XCX, as XC was an independent story, and XCX fits much more in line with the universe of XG and XS, or the mainline Xeno-vision. Otherwise, it could be just a little reference and will maintain as an independent storyline. Somehow I am not sure that Takahashi is interested in wasting time with filler projects at this point in his career. A lot of science fiction authors like to write stories to join together their independent works. XCX identifies the timeline as being when the Samaarians came forth into Earth's universe. In Xenogears and Xenosaga, this is when the Zohar came through as well from a higher dimension, and the Zohar had the ability to capture beings and energy from that dimension giving it the ability to generate infinite energy in our own. Could these people be the Samaarians? Those who brought the Zohar into our universe? We'll see, something along those lines would make things more interesting. Stylistically, the character art should at least attempt to mimic Tanaka's work. Similar to XS2 and 3, and similar to how DQ spinoffs mimic Toriyama art. Otherwise, at best it's a Chrono Cross-like sequel, one that will have its fans, but will not be seen as a legitimate sequel; due to the inaccurate art style (not like Toriyama's original Chrono Trigger art at all), but unlike Chrono Cross, it is likely that the writing voice will at least be similar to the other games, whereas CC's was way off. |
There were references to the Zohar in X.
Essentially, the Zohar on the chest of that character is nothing more than a power source. A link to the Monad if you will. The blonde hair girl in green has the same thing on her chest. It is speculation they are swords, and I think they will be able to combine looking at the energy the sword gives off being red and green in the trailer. I doubt this will have anything to do with the actual Zohar any more than the lifeholds did. It's the typical "link to power" mcguffin.
Essentially what I am hoping to see from E3 (realistically wise, I know the character designs are here to stay sadly) is shadows (the trailer lacked them completely), hopefully better lighting (the games lighting in the trailer was completely static), some proof it is open world (there is no mini map in the trailer, this game could just be large open spaces like the first Xenoblade instead of a real open world like X which IMO is a step back), and customizations (and I mean TONS and TONS of customizations as is a staple of the Blade series). Give me that and the stupid character design direction will be forgiven. Hell, just give me the last 2 (Open world and customizations) and all will be forgiven. I could probably nit pick a million other things, but that's my big concerns.
What do I expect? This to be a game just as rushed as I fear it is.
That'd be great. Loved XC, not-so loved XCX but still thought it was good. Happy to see that they're going back to XC's sort of style with a more story-driven game (XCX was sort-of story driven but not really), and a less bloated design (hopefully).
I wouldn't mind it being moved back to 2018 though for the sake of polish though.
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Hopefully I'll be able to read the text in this game!
At least the return of ACE means its pretty much guaranteed to have a better soundtrack than XCX. (Which had some great tracks, don't get me wrong, but also some pretty bad ones)
That about sums up XCX in general for me; a chaotic mix of the fantastic and the crappy, good overall but wildly uneven.
| curl-6 said: At least the return of ACE means its pretty much guaranteed to have a better soundtrack than XCX. (Which had some great tracks, don't get me wrong, but also some pretty bad ones) |
But at least it did have a wow factor, and it's easily one of the most ambitious games on Wii U. Arguably THE most ambitious game on Wii U. Same can be said for the original. So far this game doesn't appear to be of that same.... thing. It's hard to explain
bigtakilla said:
But at least it did have a wow factor, and it's easily one of the most ambitious games on Wii U. Arguably THE most ambitious game on Wii U. Same can be said for the original. So far this game doesn't appear to be of that same.... thing. It's hard to explain |
Oh I agree, XCX definitely has an immense wow factor that XB2 has not demonstrated so far.
And yeah, in terms of ambition, XCX is second only to BotW on Wii U I reckon.
bigtakilla said:
But at least it did have a wow factor, and it's easily one of the most ambitious games on Wii U. Arguably THE most ambitious game on Wii U. Same can be said for the original. So far this game doesn't appear to be of that same.... thing. It's hard to explain |
I think part of the lack of wow could be the setting itself, since it appears to be series of islands/cities/creatures/etc in they sky and as such doesn't have massive continents with sweeping vistas to show off in such a short trailer. The parts that interest me most are the flying city thing with what looks to be flying creature mounts/transports/etc and the fact that the first landscape seems to be moving like some kind of creature. What I am hoping to see is that you can freely traverse from one floating landscape/city/etc to another via some sort of flying mount or contraption.
Nuvendil said:
I think part of the lack of wow could be the setting itself, since it appears to be series of islands/cities/creatures/etc in they sky and as such doesn't have massive continents with sweeping vistas to show off in such a short trailer. The parts that interest me most are the flying city thing with what looks to be flying creature mounts/transports/etc and the fact that the first landscape seems to be moving like some kind of creature. What I am hoping to see is that you can freely traverse from one floating landscape/city/etc to another via some sort of flying mount or contraption. |
Agreed on the whole sweeping vistas being done to death by now. XC the wow fatcor was that in a time where jrpgs weren't really open world 7th gen (not that there weren't any, but not a lot of big budget single player jrpgs). The game taking place on two Gods was also a really big WOW moment, as was the graphics for a Wii game (not that there wasn't better, hell as much as people love to shit on Other M those graphics dropped my jaw, but for how a gigantic jrpg looked very, very impressive).
XCX you could tell from the first trailer was going to let you explore a giant world on water land and sky through the use of Skells, and how combat has evolved in the series. The constant nods to Saga was also a huge WOW moment, as well as the graphics (and even keep this in mind, the first trailer for this came out before the PS4 and XBone) were a HELL of a WOW moment. Then as time progressed you heard from the studio that it was going to be one of the biggest game maps ever (that wasn't random gen) and you could explore it all seemlessly! Holy shit was that a WOW moment.
But XC2, even flying from one floating island to another angle (or basically a complete 360 degree area of exploration) has already been explored in Xenoblade X. What is the new draw? Mounts? Over skells your typical creature mount doesn't seem like a very exciting angle. Skells changed combat entirely. We know it won't have online missions like X. There's no way there will be as much customization (unless there are skells that aren't introduced till late game, that'd be a pretty big WOW factor if you dig up the Ares 90 in a ruin excavation!!!! I really doubt that'll be a thing though). I mean, in what way is this a known step forward? You could say story, but you really don't know that yet as the story seems like a typical snooze fest of an escort mission. It could be great like XC. But how many steps back for a single great thing when in X the world, exploration, customization, and combat are almost assuredly better?
bigtakilla said:
Agreed on the whole sweeping vistas being done to death by now. XC the wow fatcor was that in a time where jrpgs weren't really open world 7th gen (not that there weren't any, but not a lot of big budget single player jrpgs). The game taking place on two Gods was also a really big WOW moment, as was the graphics for a Wii game (not that there wasn't better, hell as much as people love to shit on Other M those graphics dropped my jaw, but for how a gigantic jrpg looked very, very impressive). XCX you could tell from the first trailer was going to let you explore a giant world on water land and sky through the use of Skells, and how combat has evolved in the series. The constant nods to Saga was also a huge WOW moment, as well as the graphics (and even keep this in mind, the first trailer for this came out before the PS4 and XBone) were a HELL of a WOW moment. Then as time progressed you heard from the studio that it was going to be one of the biggest game maps ever (that wasn't random gen) and you could explore it all seemlessly! Holy shit was that a WOW moment. But XC2, even flying from one floating island to another angle (or basically a complete 360 degree area of exploration) has already been explored in Xenoblade X. What is the new draw? Mounts? Over skells your typical creature mount doesn't seem like a very exciting angle. Skells changed combat entirely. We know it won't have online missions like X. There's no way there will be as much customization (unless there are skells that aren't introduced till late game, that'd be a pretty big WOW factor if you dig up the Ares 90 in a ruin excavation!!!! I really doubt that'll be a thing though). I mean, in what way is this a known step forward? You could say story, but you really don't know that yet as the story seems like a typical snooze fest of an escort mission. It could be great like XC. But how many steps back for a single great thing when in X the world, exploration, customization, and combat are almost assuredly better? |
Progress isn't only made by increasing the number of things, refinement is another form of progress and lack of such was one of the major criticisms of XCX. I fully anticipate there will be customization, I relly see no reason to doubt that. I mean keep in mind we saw the various characters in specific outfits for a long while in X before trailers finally started emphasizing the customizations. Also, a game having a customizable avatar rather than a fixed main character is not necessarily a step forward or back, it is more a step sideways. It's just different.
And saying "flight has been done, having flight in this game will be boring/not new/not interesting" is just silly. Just because something has been done before doesn't mean it's boring, unineteresting, or indicative of something being rushed. But if you insist on making this an issue, flight in X was very much limited in its utility since the overwhelming majority of the world is traversable without it and the majority of what could only be reached by flight had nothing of peculiar value to it. Flying through a sky with actual variance in altituted between locals and the posibilities some locals could move would be far different in practice than the Skell's flying abilities that aside from plot progression and a handful of hidden bits and bobs mainly just served as a faster means of traversing what you could already traverse.
The setting itself could be very fascinating IMO, we've just not seen enough to decide entirely.
But this whole discussion boils down to "we haven't seen enough". We didn't know if there WAS a story with X until the second trailer. We thought there were chain attacks until the first gameplay demonstration showed us there were none. There was indications you could freely explore Mira with online players in the first trailer which that turned out to be false. Tons of questions were unanswered then, tons of questions are unanswered now. Which is why I have more patience. I also have patience because Monolith Soft has earned it.