So I've responded to a small chunk of stuff on page 10 (I can't possibly respond to everything that's been said since I posted this thread this morning, so I prioritize), but wanted to just briefly elaborate a little on my opinion of Feminist Frequency (a.k.a. Anita, Carolyn, and the rest) since that seems to be a point of particular contention:
I like them. I like them as people and, frankly, for the most part have similar taste in games (or at least in favorite games). A lot of the games they've reviewed the best and recommended the most highly are also among my own favorites, like Gone Home, Papo & Yo, the Portal games, Night in the Woods, Beyond Good & Evil, Kentucky Route Zero, and so forth. I don't always agree with how they review games though because, as you may have noticed, there's a general genre preference there favoring graphic adventures. I tend to like graphic adventures best too, but I think they tend to gauge the quality of basically everything, including action-adventures, by the standards of graphic adventures, i.e. how similar they are to quality graphic adventures. (For example, it cannot be said that I took Carolyn's review of Rise of the Tomb Raider too seriously.) Most of the time. Not always. They're great at reviewing graphic adventures though and those tend to be my favorite kinds of games. :) Other reviewers (except for notably the guy who does the Errant Signal web site) don't tend to do as well at reviewing games from that genre, IMO, because they don't talk about the story or themes, which are pretty much what graphic adventures are all about, you know? I mean, Night in the Woods is only a story-driven game. Why would you talk about the story? That's not relevant! ;)
In terms of the Tropes vs. Women in Video Games series, mostly I like that too. Especially the original Damsel in Distress trilogy. In some of the videos, they reach a bit far for examples, sometimes highlighting things that the player CAN do, but is actually disincentivized from doing, and I find those kinds of things disingenuous.
As far as underlying perspective goes, Anita, Carolyn, are pretty much the textbook definition of fourth wave (which is to say humanist) feminists, the essence of which is the promotion of 'authentic' representations, as those are seen as being the only kind that aren't dehumanizing. Personally, and I hope this doesn't come off as terribly anti-intellectual, but I think philosophy is bullshit. Every feminist wave has a different underlying philosophy. The core value does not change though, and so that is what I define feminism as being about: the principle of gender equality, not a complex system of values ostensibly surrounding that. I don't mind at all if characters or game contents are heavily stylized or idealized. Sometimes I even prefer it just as a fantasy. But I have to concede that I do tend to feel more connected to a game when its characters and/or aesthetic feel very true to life.