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Forums - Gaming - Scorpio wont do native 4K in most of the games, my opinion

The scorpio is faster then a 480RX, which handles most consoles quite fine on the console settings in 4k on their 30fps, usually higher, scorpio also has much faster memory then on the standard graphics card from AMD, it can hit its target in many games...

The ps4 pro would have proberbly done more games in 4k with more memory and a small speed increase, the 470RX it is based off is quite good in 1440p and sometimes 1800p, excactly what the pro is doing... digital foundry also analyzed that

I'm optimistic about the positibilies, they didn't save any money on the memory and clock speeds, it will be really cool to have this next to my ps4, I already have a 4k tv :)




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Like Yuri said most games should run at 4k. Most XB1 games are already 1080p so it makes sense



It should be fine by leaving med-high mixed setting, it will reach 4K 60fps natively depending on games.



Just get that framerate up. I care more about that.



It will be fine, as long as they use high quality pixels



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It will achieve 4k in most games, It won't achieve 60fps though



Barozi said:
derpysquirtle64 said:
I think it will hit 4K in 1080p and 900p Xbox one games. But I think 720p games won't. For example, frostbite games.

eh there are quite few Frostbite games that run at 900p or higher on X1.

PvZ Garden Warfare 2 (60FPS)
FIFA 17 (60FPS)
Mass Effect Andromeda
Need For Speed
Dragon Age Inquisition

Actually, I think games developed by DiCE are the only Frostbite games not running at at least 900p.

Yes, but this games definitely need way less hardware resources than for example Battlefield or Battlefront except for maybe Mass Effect.



 

Enough with the 60fps talk. MS has simply never indicated that is the goal.
The CPU boost is just not that significant. People thought/hoped it might be, but it's not.
Obviously some games already are at 60fps, and Scorpio will have even less dropped frames,
perhaps a few games that PS4/Pro managed at ~40fps managing to get closer to 60fps, maybe.
MS' Forza demo was also using "Ultra" settings, still having hardware "headroom" to spare.
So really, achieving 4K versions of existing games will not be a problem at all.

And to be honest, most devs will be going exactly for that, because it doesn't require developing
unique game features and FX, it just means rendering to larger target image, with higher res textures.
Given the high level of quality of Checkerboard 4K, it IMHO would be more interesting to see that used
to go all out with visual FX using the remainder of GPU power, e.g. fundamentally different lighting, etc.
But as MS has made clear, the hardware has been designed around achieving a 4K resolution boost,
meaning much less Scorpio unique optimization required to achieve stable FPS when taking 4K approach
whereas developing fundamentally different FX and render approaches WILL need more tailored optimization.
Why would devs want to do that for new platform, when they can do 4K version and say it's the best version?

Will there be some games that do push those other aspects, and thusly can't achieve true 4K/locked FPS?
Sure, especially when drawing from PC side where plurality of options exist without optimization requirement,
but vast majority of devs are not going to find it advantageous to do so for proportionately less payoff.
MS designing the hardware explicitly around running the same game at 4K makes that decision all the easier.

MS' decision making here parallels Sony's with PS4 Pro, although with their own particularities re: outcome,
both are designed around easing development parallel with "base" console versions, rather on own merits.
Scorpio was designed based on profiling Xbone games @4K target, not what Scorpio could do on it's own.
Thus why both are more "half gen" updates, rather than truly new gens designed around new gen of games.
Obviously Scorpio is the stronger "half gen update" of the two (doubly so considering Xbone performance),
and IMHO it will be much less likely to suffer performance downsides we often see in some Pro versions,
but on conceptual level of their goals, they are basically the same thing, Scorpio just more $$$ for more res.



I think you are wrong here. It can and will do most games at 4k. Not at 4k ultra settings as you would see on the PC but at least at 4k base PS4 settings with a little better stuff here and there.

Something to take into consideration. taking something running at 1080p on the PS4 (for instance) to 4k doesn't mean you just multiply everything by 4. Speaking loosely, lets say it takes the PS4s GPU 800GF to darw all the geometry in each frame and uses 1TF for everything else. The part that handles the geometry doesn't multiply by 4 too, the everything else part does. And even at that not everything in that part scales up by 4 either.

And don't forget console overhead is very different from what you see in the PC space. So is how console games are optimized.



KLAMarine said:
Just get that framerate up. I care more about that.

I agree.  Give me the best resolution possible *after* 60fps has been hit.