Enough with the 60fps talk. MS has simply never indicated that is the goal.
The CPU boost is just not that significant. People thought/hoped it might be, but it's not.
Obviously some games already are at 60fps, and Scorpio will have even less dropped frames,
perhaps a few games that PS4/Pro managed at ~40fps managing to get closer to 60fps, maybe.
MS' Forza demo was also using "Ultra" settings, still having hardware "headroom" to spare.
So really, achieving 4K versions of existing games will not be a problem at all.
And to be honest, most devs will be going exactly for that, because it doesn't require developing
unique game features and FX, it just means rendering to larger target image, with higher res textures.
Given the high level of quality of Checkerboard 4K, it IMHO would be more interesting to see that used
to go all out with visual FX using the remainder of GPU power, e.g. fundamentally different lighting, etc.
But as MS has made clear, the hardware has been designed around achieving a 4K resolution boost,
meaning much less Scorpio unique optimization required to achieve stable FPS when taking 4K approach
whereas developing fundamentally different FX and render approaches WILL need more tailored optimization.
Why would devs want to do that for new platform, when they can do 4K version and say it's the best version?
Will there be some games that do push those other aspects, and thusly can't achieve true 4K/locked FPS?
Sure, especially when drawing from PC side where plurality of options exist without optimization requirement,
but vast majority of devs are not going to find it advantageous to do so for proportionately less payoff.
MS designing the hardware explicitly around running the same game at 4K makes that decision all the easier.
MS' decision making here parallels Sony's with PS4 Pro, although with their own particularities re: outcome,
both are designed around easing development parallel with "base" console versions, rather on own merits.
Scorpio was designed based on profiling Xbone games @4K target, not what Scorpio could do on it's own.
Thus why both are more "half gen" updates, rather than truly new gens designed around new gen of games.
Obviously Scorpio is the stronger "half gen update" of the two (doubly so considering Xbone performance),
and IMHO it will be much less likely to suffer performance downsides we often see in some Pro versions,
but on conceptual level of their goals, they are basically the same thing, Scorpio just more $$$ for more res.







