Peh said:
archer9234 said:
1.You design the open world game, to not annoy the user. They needed a stricker breathing room, with their design. They needed to find a proper balance to gating and open world. And letting you do whatever. BOTW failed this, for me. And I'd rather it be done, the past ways of progression, in Zelda. Durability is fine. Weapons shouldn't break, after 30 hits. The base crap weapons should break at 60. And so on. They needed to double the hit numbers, for me to find the durability system acceptable. I'm not having a good experiance, the way it is. I prefer needing the fire tunic to explore the fire temple, over this. It's not the worst Zelda game. But, it's not a potential best ever, anymore.
2.You are missing my point. I rather have the world GATED OFF. Meaning none of the weapons, that are strong are avaible. Over the bad durability system. IE: I want the old way of Zelda games, did things. Because, this way is too annoying. I do not like this mechanic, of the game. That is all. Hell, I'll take the OP weapons amgically vanishing. If you went into weaker territory. It's not about reading the end of the book. I don't want to best gear. I want to be able to use the gear longer. And if that requires the game to be gated off, a little more. I'd want that. Beating Gannon at the start could easily be acomplished, with New Game Plus. For speed runners.
I won't be surpised. When Nintendo remasters BOTW. The first thing they'll do, after fixing the FPS. Is rework the Stamina and Durability systems. Just like how Nintendo will change Fi. If they remaster Skyward Sword. These areas are the most complained about. In their respective games. You can love this system. But, It's not perfect. Just because someone lit the match. Doesn't mean, the fuel wasn't in the room.
I can name a few games that limit. And I have no issue. A big is Resident Evil. I love 0-3. The tank controls and locked off camera angle. Plus, the limited saving system was fine. You had to manage you stuff. In a simliar way to BOTW. I didn't find this annoying. When RE4 came out. I still liked it. I hated that you could save unlimited. But, the core game was there. Than RE5 and 6 happened. BOTW is Zelda's RE4. It's different But, certain elements I hate. I hope the next game merges Zelda 1-TP and BOTW more evenly. And doesn't pull an RE5.
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1. They cannot acommodate to every single one out there. There will always be someone who will nitpick or don't like certain features in a game. I and most other people on the other hand don't see this mechanic at an issue at all. If you don't like it, then I can't help you. It is like it is. If they would change it to something different, I will bet my ass that other people will still complain about it.
Except that the previous system was done, for decades. And worked fine.
2. The old Zelda games had 1-2 swords at most and a few games had some upgrades to it. It is still and foremost an adventure game and not a RPG. But again, what's the point of exploring if most of the strong weapons are hidden behind not accessable parts of the game and appear later at certain locations you already visited before. This would ruin the exploration aspect. Nintendo wanted to get rid of most limitations you had like linearity. Without breaking the game you had to adjust and add certain mechanics to keep the motivation of exploration in the game high. And for me, it did it. The moment I've acquired a really strong weapon I was full of joy, because the journey was a bit more easier from now on, even if it is only temporarily, but this doesn't have to be the case. You can use the stronger weapons for stronger enemies, and attain their weapons as well. If you waste your good weapons on poor enemies, well, then I can't do much about it. It's your choice.
So you're saying you didn't explore every other Zelda game, in the past. Soley because it was gated off? You didn't try to find heart pieces, ruppes, push objects. Us the rumble pack, to find hidden rooms. Get the candle, or find the raft. These are all present in the past games. And makes you explore just fine. BOTW is still linear. Because certain shrines can't be beaten. Unless you have certain health levels, or enough/good weapons. Which would require the inventory upgrades. So it's still forcing to tackle it later. And not when you want to do it. You could tackle these shrines. If, we didn't have the weapon durrability. Because we could last out the entire fight.
This also causes cumbersome problems that past Zelda games didn't have to worry about. What is the primary role of the game. To figure out puzzles and fight patterns. A lot of these puzzles, you gotta test things. Take statis: You try out boulders in the shrine. But you where doing the wrong thing. You just wasted weapons. You reach the final section. You're out. Now, you're forced to leave, and farm stuff. This breaks pace of your game. In the past Zelda games. This did happen. But, only to arrows and bombs. Pots mitigated force leaving, to help. I'm not complaining that it makes it harder. It doesn't. What BOTW really does. Is a mastery, to waste your time. That's the key to the frustration.
Your horse can't be called anywhere. The game even makes fun of it. To your face, when you first get one. Most of the time. Combined with the bad AI. I don't bother retreaving the horse. Once it complains it can't go here. Or that it decides to fall off a cliff. I end up just not using the horse. It's more time, to find it. VS just travel to where I want to go, on foot. Not even Witcher 3, did this.

Same goes for boss fights. You first have to figure out what it does. And what to hit. When you finally do. I have to end up dying. So I can get back my weapons. Than reload. Or have to leave and get stuff. Whenever I get into a main fight. And see the heath bar move very little. I abadon the battle. Because, I know I can't win. I don't have enough weapons. So I force a death. I don't even care that I have only 4 hearts. Once I memorize the pattern. I can dodge the one hit kills. I can't dodge weapons being used up. This game design basically wants you to pull up a walkthrough. So I know what to not attempt. Till I have X amount of slots and hearts. IE: It's still linear. Second: It also promotes explotation. I am current farming stamina, inventory slot ugprades, and hearts. Once I get most of them. I will than do the main quests. I will blast through them.
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