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potato_hamster said:
JakDaSnack said:

Zelda isn't Skyrim though.  In skyrim you can pick whichever style you want because it's an open world rpg.  Zelda might have some rpg elements but at its roots it is an open world action adventure game.  In Zelda they wanted the focus to be on experimentation and exploration.  Upgradable weapons would detract from the core of the game.  Repairable weapons has its own problems, but I think Zelda did it quite nicely by making the repairable weapons special and harder to earn.  

Ohh, so because it's an open world action adventure game, the poorly designed weapon degredation feature makes perfect sense! Of course. Care to explain how BotW isn't an open world RPG? It seems to me the core of your argument is that previous games were action adventure, so this one must be too. That's so silly.The only thing it's really missing from a traditional open-world RPG is a skill tree.

I think you misunderstood me when I mentioned the word "upgradable". I mean you could "upgrade" how many hits it takes for the weapon to require repair, you know, the same way you can "upgrade" your stamina and heart containers.  Care to explain why its acceptable to be able to upgrade those two game mechanics, but not be able to upgrade weapons? Besides, doesn't the mere fact that self-repair weapons that are locked behind previously mentioned upgrade do exist in your game fly in the face of tje idea that such an option couldn't work?

i disagree that it is poor game design, and I have yet to see a good argument for it. Anyways, im honestly getting tired of this argument, it's been blown way out of proportion, at worst it's a miner flaw in an already great game and at best it's an excellent new mechanic.  If you don't like it, I'm sorry you feel that way, but I've played 40+ hours wth Zelda and have enjoyed every bit of it.  



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