| Peh said: Because you've mentioned Oblivion so often I will tackle this all at once. The issue I have with Oblivion foremost is, that the leveling and difficulty setting in this game is completely broken. First, you can adjust the difficulty with a slider on your own. Placing it on easy, better weapons loose their purpose because I can one - three hit kill each enemy from the beginning. So, I've found my explotation. There are no better weapons to be found, even in the quests. More and better weapons will be added by the leveling system. How do they accomplish this? By having all the hobos and bandits wear superior armor out of the sudden and this breaks the immersion. All I did was just going on with the quest and slaughtering everyone with a few hits and move on to the point on the map. It became stale really fast. Exploration was only good for finding new quests, but not for equipment, because it just wasn't there. Besides that, Oblivion had also other issues, but that is besides the point. |
Thank god you didn't go through each paragraph otherwhise that would have been one gigantic post. xD
Obviously, Oblivion is not a game without its issues. The difficulty slider is a dangerous option, because it works in weird ways (maximizing the slider at the very start and you could spend like 10 minutes just trying to kill rats). But to say that the voluntary choice of the player to adjust the slider to easy is what makes the issue prevalent is kind of moot, as the player is consciously spoiling himself doing that (and it's not in regards of what the video says of finding some amazing equipment when you start playing, because this is a different thing altogether). Would you say Catherine is an easy game because it has implemented a Super Easy difficult mode option? Would you say Fire Emblem Fates lacks any challenge whatsoever because it features a mode that revives any character that dies in the next turn? And to go for open-world games, which is what brings us here: outside the other balance systems, would you call The Witcher 3 a game devoid of any challenge and thrill because it features a difficulty mode heavily oriented to just experiencing the story and casualizing the combat?
But it's not flaws in Oblivion what I was looking after, nor trying to impose Oblivion's system over Breath of the Wild. Oblivion is just the example on which I tried highlighting that the points being made on that video can't be generalized (which is why I disagree with them). Oblivion has plenty of equipment that it's good hunting and finding even if you were to play with the easiest slider marked on, like daedric artifacts, over fifteen unique weapons (whose magical properties can also benefit your character outside combat) or certain attires like specific jewelry hidden in certain places. Going back to weapons, all those weapons can break, but they can also be repaired, and keeped, and used even if they're worn-out. Not even the game's "rebalance" when leveling up and giving enemies stronger equipment voids these, because these weapons and artifacts are ultimately above anything they can come with.
I simply don't agree with how the youtuber made the points across. He tried making Breath of the Wild the better system by highlighting how different it is, but it's not really better or worse, but just a different system that goes through a different convention than most open-world games. He tries making a point across people voluntarily going to grab end-game gear as if that were to give Breath of the Wild's system the edge, but since we've gone through that most people don't really know about that, nor games tend to let you carry it out unless you really know what you're doing. And I do disagree with the idea that looting weapons for quantity measure become the reason to keep exploring, because like I've explained earlier players seem to eventually lose their attachment to the weaponry. The loot never becomes exciting because they don't loot out of the pleasure of finding new, more powerful weaponry, especially since it's just a consumable. They don't want weapons for their uniqueness, they want weapons to keep the flow of the combat steady.







