potato_hamster said:
My point was that they already put up "barriers" and other"levels requirements" for some weapons, so there's no reason to say the game wouldn't work if it had barriers" and other"levels requirements" for all weapons. The game itself demonstrates a system where a weapon isn't lost due to durability, and it works just fine. |
It's only the Master Sword which is just an optional key-element in the game whereas the rest of weapons are just there to be used and tossed away. They throw a huge amount of weapons at you, so you are actually never in the position of having no weapons at all.
Who knows why the choose this way. Maybe it would be too much of a pain to loose clothing during hot and cold environments, running around naked and then die because of it. Again, weapons lie everywhere around, maybe they could do the same with clothing, I don't know. There are a lot of stuff to wear already in the game. I just don't really think about it and take the game as it is. I can probably take an unlimited amount of arrows with me seeing I have over 120 arrows already and materials also have no real limit. Maybe 999 for each. There are also bows which can shoot 5 arrows at once by only consuming one. Those are certainly questionable design choices, but I personally have no real issue with them.
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