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Peh said:
potato_hamster said:

My point was that they already put up "barriers" and  other"levels requirements" for some weapons, so there's no reason to say the game wouldn't work if it had barriers" and  other"levels requirements" for all weapons. The game itself demonstrates a system where a weapon isn't lost due to durability, and it works just fine.

And yes, I know that you have to pay for armor. I'm about 10 hours into the the game. Curious question though. How come armor doesn't have durability and is permanently destroyed like shields are? What is it about Hyrule that blacksmiths can make armor that can withstand thousands of blows, but only make shields that can handle  a few dozen? How come link doesn't have to find new armor everywhere he goes just like he does weapons? How come no one is complaining that armor doesn't degrade like weapons do if it's such a great mechanic?

It's only the Master Sword which is just an optional key-element in the game whereas the rest of weapons are just there to be used and tossed away. They throw a huge amount of weapons at you, so you are actually never in the position of having no weapons at all.

Who knows why the choose this way. Maybe it would be too much of a pain to loose clothing during hot and cold environments, running around naked and then die because of it. Again, weapons lie everywhere around, maybe they could do the same with clothing, I don't know. There are a lot of stuff to wear already in the game. I just don't really think about it and take the game as it is. I can probably take an unlimited amount of arrows with me seeing I have over 120 arrows already and materials also have no real limit. Maybe 999 for each. There are also bows which can shoot 5 arrows at once by only consuming one. Those are certainly questionable design choices, but I personally have no real issue with them.

So what you're saying is that the lack of durability works just fine for armor, and thus you probably wouldn't miss weapon durability if it wasn't in the game.  Thanks.