Eric2048 said:
so all games without weapon durability are broken then? |
You're being obtuse. In games that are balanced for ammo, yes, having an infinite rocket launcher is game breaking.
I describe myself as a little dose of toxic masculinity.
Eric2048 said:
so all games without weapon durability are broken then? |
You're being obtuse. In games that are balanced for ammo, yes, having an infinite rocket launcher is game breaking.
I describe myself as a little dose of toxic masculinity.
| Pyro as Bill said: As a game mechanic it's no different than running out of ammo. Some people are basically asking for infinite ammo on a rocket launcher without realising how game breaking it is. |
Was about to post this in a different topic.
If weapons had no durability, then they'd have to make sure no weapon is especially poweful.
If I was allowed to keep whatever items I wanted for as long as I wanted, I'd have been untouchable from about halfwar through the game.
I'm so used to repairing shit in MMORPGs especially during WoW raiding when I stilled played WoW that it's not a big deal. Even in BotW, the problem is not as pronounced as some people make it out to be, as a matter of fact, I don't think it's a problem at all since it changes the way you play the game and you'd use different types of weapons for different situations because of it rather than relying on one formula all the time like in other games, it's dynamic enough that you don't even need to have something like a magic system in the game.

| Random_Matt said: So how does the weapon system work in Zelda? Isn't there the usual boomerang, catapult, bow etc anymore? |
There are lots of weapons, including bumerangs, bows, spears, swords, clubs, ... and stranger things. I didn't saw a catapult though ... yet. 
Of each sort of weapon there are many differentiations, so you have a lot of swords with different strengths. And weapons drop all the time, so I throw away weapons often to replace them with better ones.
| Pyro as Bill said: As a game mechanic it's no different than running out of ammo. Some people are basically asking for infinite ammo on a rocket launcher without realising how game breaking it is. |
Yea, just take the master sword to hyrule castle and find out how overpowered you are. You just mow through enemies when you have an unbreakable weapon that is strong. It's like all strategy goes out the window and I was just rushing enemies and destroying them.
Heck even the toughest Lynell I've faced so far got taken down relatively easy. Went through a Miphas grace, but that was more cause I was in more Rambo mode than my usual tactical self outside with my limited resources.
I think weapon durability works wonders in Zelda. I honestly like how they implement it on the game. It encouraged me to try different weapons, and I never feel OP because I have the best unbreakable weapon on the game. About Witcher 3, weapons broke but it was never a big issue. They're way more durable than in Zelda, and you can fix them. I still prefer how they handle weapons in Zelda.
onionberry said:
well, breath of the wild has a new weapon everywhere, if your weapon breaks you're going to find a new weapon in seconds. Even if you can repair the thing that's not less frustrating cause maybe you don't have a kit to repair the thing and you have to visit the store to repair the weapon. |
Doesnt make it better. Hate it when in an RPG, a role playing game, every weapon is generic, unspecial, just copy pasta.
Hunting Season is done...
| Volterra_90 said: I think weapon durability works wonders in Zelda. I honestly like how they implement it on the game. It encouraged me to try different weapons, and I never feel OP because I have the best unbreakable weapon on the game. About Witcher 3, weapons broke but it was never a big issue. They're way more durable than in Zelda, and you can fix them. I still prefer how they handle weapons in Zelda. |
Yea I like it. They have unique weapons that you can repair or remake, and I dont' think there are any weapons in the game beyond those I really woudl bother remaking anyway. Those unique ones have story/lore behind them that makes them special. Any other weapon/shield/bow is just that, a weapon/shield/bow. While a weapon may seem super cool when you first get it, it's soon forgotten, you find 50 of them or it's later weak. Like edge of duality or something. Some sweet ass greatsword I found. I was so pumpd when got it. Hoarded it. Found another sometime later, used one and loved it. Then had like 3-4 in inventory at one point. Haven't seen the sword since in like 20 hours and had compltely forgotten about it until I read someone in another topic mention it. Made me think back on how cool it was, but at moment have no desire for it. It would just replace whatever claymore style weapon I have in my inventory. Or maybe replace. It's like 50 power. You find a ton of claymores at that range.
If they did allow you to say upgrade the durability of a weapon at a great fairy fountain, I don't think I would use it on any besides the unique weapons. But I wouldn't complain if they added that feature. Make the resources used to upgrade a rare and high amount so that it's expensive, but still doable. I would bother doing it for those uniques, but even if it were common bokoblin parts I wouldn't bother with anything else. They are just too common and I end up tossing them sooner or later anyway if they don't break.
I did recently loot a cool wind sword off of a Yiga clan guy. Sweet how it shoots out like a blast of wind. Didn't even use it on an enemy though. Spent like 10 minutes using it to cut grass cause it looked cool doing so. Found it stupid that the sword broke doing that, but whatevs. I see that enemy frequent enough, I can get another. Besides, its a 2 handed sword and not a big fan of them. It's great at cutting grass and finding restless crickets though.
Zoombael said:
Doesnt make it better. Hate it when in an RPG, a role playing game, every weapon is generic, unspecial, just copy pasta. |
There are unique weapons in the game. And those unique weapons are either unbreakable, or repairable.
irstupid said:
There are unique weapons in the game. And those unique weapons are either unbreakable, or repairable. |
So, out of interest, why have the throw away weapons at all? Why not just have the unique ones that are generally unbreakable/repairable? I don't mean like the real game/story ones like Master Sword, mind you. You mention a cool weapon you got with that wind thing. Sounds great but it broke from cutting grass (in real life a stick lasts longer doing that), so it's gone now so you have to find another but why find another? Why not just have that one? Care for it and repair it.
(okay so you don't like 2 handed swords but you could find one you do like and you don't want to break from just cutting grass).
Hmm, pie.
The Fury said:
So, out of interest, why have the throw away weapons at all? Why not just have the unique ones that are generally unbreakable/repairable? I don't mean like the real game/story ones like Master Sword, mind you. You mention a cool weapon you got with that wind thing. Sounds great but it broke from cutting grass (in real life a stick lasts longer doing that), so it's gone now so you have to find another but why find another? Why not just have that one? Care for it a repair it. (okay so you don't like 2 handed swords but you could find one you do like and you don't want to break from just cutting grass). |
Well if I didn't want it to break cutting grass, I woudl just not cut grass. I was having fun watching the wind slash do its work on the grass. But as I said, its an easy to obtain weapon. It's from a Yiga clansman. You will run into them a ton randomly in the open world. Or else I could just teleport to their hideout and get a dozen of those swords.
But to me, the thousands of random weapons make the few unique weapons all the more special. In an RPG, say like Final Fantasy or Tales of all the weapons are unique. Yet you don't ever care about them, you just equip the newest more powerful weapon until you get to the Durandels or Ultimate swords or whatever character.