Intrinsic said: the only way this happens is if sony comtimues with support for the PS4 through out the life of the PS5. With 7nm tech, they could make the PS5 be its 12-16TF GPU console in a chip size about the same as what we have in the PS4pro today, and if somehow using the same tech onthe gPS4 chip they can drop that to about half its size. It would be easy to put that into a handheld/tablet form factor. At that point, sony can have devs make a version of all their games support native 720p for the "PS4 portable" all the way up to 4k for the PS5 home console. Ideally thats how it would be done, but realistically its nowhere near as simple as that. There are limitations....... |
The problem is:
at 28nm the PS4 uses like 100-112watts (CUH-1200) playing a game.
at 16nm the PS4 uses like 63-86watts (CUH-2000) playing a game.
^ that is waaaay to high for a portable, even at 7nm it would still be too high.
Even if you "keep" the performance the same, atmost you ll probably see a reduction to like half the power of the 16nm chip.
a 31-43watts "portable" at 7nm would not work.
It would need to be like a laptop or something then... lol.
Maybe its possible to lower power-usage other places, HDD, fans, other chips & components.
But I doubt it ll be a sensible design to go for.