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JRPGfan said:

The problem is:

at 28nm the PS4 uses like 100-112watts (CUH-1200) playing a game.

at 16nm the PS4 uses like 63-86watts (CUH-2000) playing a game.

 

^ that is waaaay to high for a portable, even at 7nm it would still be too high.

Even if you "keep" the performance the same, atmost you ll probably see a reduction to like half the power of the 16nm chip.

a 31-43watts "portable" at 7nm would not work.

It would need to be like a laptop or something then... lol.

 

Maybe its possible to lower power-usage other places, HDD, fans, other chips & components.

But I doubt it ll be a sensible design to go for.

surely some changes would br made..... if they drop to 7nm, it would mean a couple of things. First they would downclock the GPU as the portable console wuld only render at 720p max native. They also would not need GDDR5 ram anynore and would instead go for LPDDR4 ram. The also wouldn't use a HDD and put in something like 256GB flash storage and would use a much smaller fan.

Its all possible really but a lot of changes would need to be made, and I doubt that they would think thats worth it for something thats supposed to be the weakest PS sku in a family consisting of the PS4 and PS5.