NATO said:
Nintendo aren't innovative, they haven't been for years..
Nintendo fans will claim a nintendo-creation as innovative, then default to "but nintendo made it mainstream/popular" if you point out a lesser known device that had the feature/function first.
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In terms of "hardware innovation" no they haven't had a new breakout type of control interface since ... like maybe the Wii Balance Board in 2007?
That's almost a decade ago.
I think hardware innovation like that should happen organically and through need, you shouldn't try to force things for the sake of being innovative.
3D screen, off-TV play/having a screen on the controller, Vitalty Sensor, even that Pokemon Go accessory they tried to sell ... none of those things have really taken off or in the Vitalty Sensor's case it didn't even make it to market so something must've gone very wrong there. None of that stuff has become standard.
With Switch they basically knew they didn't have a new controller innovation that would really sell systems, so the portability of the system is basically the ultimate safety net ... they know no matter what they can always sell the thing as a portable Nintendo system, and they still do a decent job of that so if all else fails they know they can lean back on that feature.
Nintendo just needs to make great games, that's all. "Innovating" with some dildo controller isn't what's going to save them going forward, they need to focus on execution, but moving away from the home console segment is smart because they're just not very good at home consoles anymore.