RolStoppable said:
Wii U sales collapsed quickly and the obvious conclusion to everyone, including Nintendo, was that the Gamepad idea with its second screen didn't resonate with consumers. Therefore trying to push an expensive second Gamepad on people wouldn't have made sense, because they couldn't even sell people on the one that was there. And of course the two-screen-gameplay didn't come out of Nintendo's ass, because that idea dated back to the GC days which had games like The Legend of Zelda: The Wind Waker, Final Fantasy Crystal Chronicles, Zelda: Four Swords Adventures and Pac-man Vs. - The Wind Waker ended up getting ported to Wii U, gameplay concepts of Pac-man Vs. found their way into the launch title Nintendo Land. Nintendo's hardware and software designers loved the GameCube very much; even the 3DS is born from this same spirit as Luigi's Mansion for the GC had a completed 3D mode that wasn't included in the final game due to the lack of 3D displays at the time. The GC's failure forced Nintendo to go a different direction because the market demanded it, but after the success of the Wii and DS, Nintendo must have felt very confident that they could sell whatever they wanted next as long as they used the same branding. Had the GC been a success, Nintendo's follow-up console would have probably sported a controller with a built-in screen, because Miyamoto already championed the GC to GBA connectivity during the sixth generation and he had a lot of influence on Nintendo's hardware design. But since the GC turned out to be Nintendo's biggest failure in the home console market, the console that inspired its successor was the Nintendo Entertainment System. |
Zuh? Actually the Wiimote was made by an American inventor named Thomas Quinn and it fell into Nintendo's lap only after Sony and MS passed on the tech, and half of Nintendo's designers didn't even want the tech, I believe it was Mr. Atushi Asada (not Iwata, not Miyamoto) according to Quinn who personally sealed the deal for the controller tech over the protests of several Nintendo designers.
The Playstation 4 has more in common with the NES, the NES was basically just the first standard game console with the third party system setup, no one bought the NES for wacky control schemes like ROB or because it controlled radically differently from anything on the market; it was because it had hundreds and hundreds of games of every genre and all the third party content that was what drove NES sales, its library breadth simply dwarfed other systems because Nintendo had a monopoly on third party support. Graphically it was also miles beyond what people were used to with home systems to that point which was the Atari 2600, things like Megaman 2, Super Mario Bros., Punch-Out!, Zelda etc. were miles past Frogger and Pitfall on Atari.
Wii U collapsed for many reasons but namely because you can't force controller innovation every 5-6 years like a drop of a hat. It has to happen organically and naturally and actually address a problem ... Nintendo become crazed for gimmicks and started going at it the wrong way, trying to create a solution that didn't have a problem. It's not a sustainable business model to think you're going to be able to make a new Wiimote type craze every 5-6 years, especially when Nintendo didn't really even develop the first Wiimote.