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Forums - Nintendo - Kimishima expects Switch sales to reach Wii levels

KLXVER said:

Yeah, that's not gonna happen...

HA! You were so wrong man. What a stup...........oh wait.



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Yeah, nah, that guy is crazy, Switch is DOA, I guarantee to you by 2020 Nintendo will have gone full mobile.



JRPGfan said:
JWeinCom said:

I think it could definitely happen. Whether it will depends more on the library than anything else.

This is a thread from early 2017 :P
Its talking about the 1st Switch.... thats currently at 150m+ units.

Oh. Well I sure look foolish.



IcaroRibeiro said:
Phenomajp13 said:

OK so it's time for this kind of talk to be addressed. I have noticed posters such as you that have a negative view of  Wii and motion controls doing this alot. Pitting Wiimote/motion controls against "traditional controls". That is grossly unfair because you are giving credit to dual analog that it doesn't deserve. Dual analog are the latest evolution of traditional controls. The consoles of the past didn't have dual analog, we eventually made our way to what we have now. Controllers of the past went from having just a D Pad and two face buttons to now having a DPad, 4 face buttons, 4 shoulder buttons, and two sticks. Each generation added something. The Wii should be viewed as more like NES or whatever platform you want to give the start of traditional game console controls to because it introduced something new/different. The Wiimote has now evolved into the joy cons and now joy con 2. Just because wiimote didn't have enough buttons to fit all forms of gaming doesn't mean it was abandoned. Dual analog doesn't fit all forms of gaming either (motion games). Nintendo learned and evolved them and now what the wii mote has evolved (joycons 2) into could be considered superior to dual analog controls offered by the others. Honestly if Wiimote had a stick (the other stick was on the nunchuk), they would have been more versatile hence the joycons fixing this.

As for the rest of your post, several Switch games would be playable with Wiimote/nunchuck. You realize Wii had alot of the franchises that Switch has and Wii certainly has enough controls for their handheld franchises. What are these Switch games that are designed around dual analog lol? 

I'll give you a list of games that are absolutely playable via wiimote because we seen their Wii/DS counterparts. 

MK8, Animal Crossing, Smash Ultimate, Mario Wonder, Pokemon, etc. These are the highest sellers on Switch. How have you not noticed the amount of games on Switch that are playable via just a single joycon? A single joycon is not dual analog. Also your take about gyro is hilarious considering Nintendo didn't abandon them lol, literally uses them in unison with the mouse controls in Drag & Drive. You move with the mouse and shoot with the gyro, you realize shooting in basketball is quite important? The mouse replaced the pointer on Wii, not the gyro. All of Nintendo's consoles have included gyro since. Several Switch games include motion controls now as optional. The Wii also had several games with optional motion controls. Wii had a $20 attachment you could connect to the Wiimote for "traditional" controls. Considering the others were more expensive consoles, I don't see anything wrong.

You among many have made the mistake of treating motion controls like it's the enemy to traditional controls when they are just another tool included in our controllers. This allows our controllers to be more versatile. Motion based games need them to be fun for some people hence Nintendo Switch Sports popularity or virtual reality. Joy cons 2 have alot of tool allowing them to be so versatile.

I don't really care wether dual analog was original or was an iteration of older controllers. It's good, it works and is the standard control scheme we have for most of console games, even after almost 30 years it still great.

Wii mote is crap, no I don't care if it was new or innovative. Joycons are still inferior to dual analog, and inferior to other iterations of dual analog like dualshock, dualsense and Xbox controller. Even Nintendo pro controller is pretry much a copy of Xbox controller, because it's the correct and best setup to play console games 

Any 3D games that features 3D controlling space as well as camera controller on Switch are intrinsically designed around dual analog

MK8 play terrible when using a single joycon, it might look like an ok gimmick for people who don't want to spend money on another controller I guess, but I wouldn't say it was designed with a single joycon in mind by any means, heck it's a Wii U game after all lol 

The only kinds of game I can think that works okay-ish with a single joycon are party games like Mario Party, those indeed never needed good controls 

And no motion controls are not enemy, they are just the inferior and less versatile compared to traditional control scheme. I see them akin to touchscreen controllers to smartphone games. They definitely have a space in the industry and I'm sure some people like them, but just as mobile games they do not allow for good ways to play for the vast majority of game design and genres that exist

All of that is nice but your logic makes no sense because motion controls are now part of the standard (dual analog) according to you. Motion/gyro is part of PS4/PS5 and Switch/Switch 2. In other words, they are just another tool part of the package like the 4 face buttons, 4 shoulder buttons, and dual sticks. Thats why they are not the enemy and can't be viewed the same as touch. Touch controls actually do work against buttons because you can't use both simultaneously (for now), motion however can be used with buttons. When playing CoD for example, while aiming with the sticks I would love to be able to jump or crouch or reload (like on Wii) with a simple gesture. It frees up a button for something else. Again it's just another tool, it's OK to have your preference but you aren't really understanding they can work together. Your bias is getting the best of you.

Also my point about these games being designed around dual analog was that you were flatout wrong and absolutely incorrect. You tried to use that to prove motion failed, when in reality you made that up.

PS: Joycon 2 absolutely poop on any dual controller now with mouse support. My point is, you can't compare wiimote to dual analog because it wasn't given a chance to evolve into its prime like dual analog. Wiimote has evolved into what the joycon2 are now. If you compare PS1 first iteration of dual analog to joy con2 then that would be unfair. I'm saying Joycon 2 smoke any iteration of dual analog thanks to its versatility. It offers all of the buttons, dual sticks, motion controls, mouse support, and multiplayer with "one controller". Dual analog looks horrible now. 

Last edited by Phenomajp13 - on 02 May 2025

IcaroRibeiro said:

Try to play any normal game with wiimote. It's awful.

I own more than 50 "normal" games on Wii and I never found playing with the Wiimote to be awful. If anything, I enjoyed it more than a standard controller thanks to additions like pointer aiming and gesture-based motion.

IcaroRibeiro said:

The are very few games that use gyro aiming gimmicks, like Mario Odyssey and Arms (flopped hard) but they were largely forgotten in the course of generation.

This is simply untrue.

A huge proportion of Nintendo's first party titles on Switch use motion, including many later in the system's life, from BOTW/TOTK to Splatoon 2/3 to Luigi's Mansion 3 to Metroid Prime to Mario Party to Pikmin.

Then there's third party additions; Monster Hunter Rise, Doom 2016/Eternal, Skyrim, Fortnite, Overwatch, Paladins, No More Heroes, Wolfenstein, Crysis 1-3, Resident Evil series, Sniper Elite series, the list goes on and on.



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sc94597 said:

Glad these threads are getting revived given how since April 2nd we've been seeing revisionist perspectives about how the original Switch didn't have the same negative response as we are seeing with Switch 2 surrounding pricing, value, etc.

Yeah I've seen so many takes online about how "everybody loved Switch 1 when it was announced, but everyone hates Switch 2" which is nonsense as many of the exact same complaints were prevalent back in 2017; that the hardware costs too much, that the games cost too much, that third party support will be lacking, that the competition offers more value, that once all the enthusiasts have one sales will fall off a cliff, etc.



Jumpin said:
Pavolink said:

People tend to dismiss the Wii success. It is normal that they believe it was because of luck.

When you see someone dismissing the Wii's success, or attempting to belittle it, you can fairly conclude they lack education. The Wii also launched with one of the strongest killer apps in video gaming history. Switch has a major killer app at launch that will be great a decade from now. Don’t be surprised if the Switch sells between 155 and 165 million during its lifetime, or at least the Switch line if they start doing shorter generations - then expect those numbers, or higher, by 2027 between iterations. Maybe 200 million to 225 million if they do multiple generations.

Entirely agree with you! I’ve been saying something similar to this for over 8 years.

Last edited by Jumpin - on 02 May 2025

I describe myself as a little dose of toxic masculinity.

I always felt that it would pass Wii levels and I remember people telling me it wouldn't lol. Funny to look back on predictions. I wonder what we'll say in 8 years about today's Switch 2 predictions.



curl-6 said:
sc94597 said:

Glad these threads are getting revived given how since April 2nd we've been seeing revisionist perspectives about how the original Switch didn't have the same negative response as we are seeing with Switch 2 surrounding pricing, value, etc.

Yeah I've seen so many takes online about how "everybody loved Switch 1 when it was announced, but everyone hates Switch 2" which is nonsense as many of the exact same complaints were prevalent back in 2017; that the hardware costs too much, that the games cost too much, that third party support will be lacking, that the competition offers more value, that once all the enthusiasts have one sales will fall off a cliff, etc.

You also have to separate the online discourse from that of regular people. Because otherwise you end up with the Avatar Hatred Mirage where a small minority of pessimists often monopolize the online discourse when it comes to IP fandoms. There is some link between pessimism and an extreme level of social media activity - especially in fan communities (specific and general) and it trickles down into more traditional online communities.

So, with the Avatar Hatred Mirage, if you limited your exposure to the Internet, you’d think everyone hated the original film and no one was interested in the sequel. However, in reality, the vast majority of filmgoers loved Avatar and were very much looking forward to the sequel.

Nintendo gets hit with this stuff frequently. The mirage with Nintendo is people loved the Gamecube and hated the Wii. Now, we know this isn’t true by the statistics, but by the online discourse it looked very much like that.



I describe myself as a little dose of toxic masculinity.

Jumpin said:
curl-6 said:

Yeah I've seen so many takes online about how "everybody loved Switch 1 when it was announced, but everyone hates Switch 2" which is nonsense as many of the exact same complaints were prevalent back in 2017; that the hardware costs too much, that the games cost too much, that third party support will be lacking, that the competition offers more value, that once all the enthusiasts have one sales will fall off a cliff, etc.

You also have to separate the online discourse from that of regular people. Because otherwise you end up with the Avatar Hatred Mirage where a small minority of pessimists often monopolize the online discourse when it comes to IP fandoms. There is some link between pessimism and an extreme level of social media activity - especially in fan communities (specific and general) and it trickles down into more traditional online communities.

So, with the Avatar Hatred Mirage, if you limited your exposure to the Internet, you’d think everyone hated the original film and no one was interested in the sequel. However, in reality, the vast majority of filmgoers loved Avatar and were very much looking forward to the sequel.

Nintendo gets hit with this stuff frequently. The mirage with Nintendo is people loved the Gamecube and hated the Wii. Now, we know this isn’t true by the statistics, but by the online discourse it looked very much like that.

Pretty much yeah.

There's also the doomer/ragebait economy to consider, where videos catastrophizing about or shitting on Switch 2 get more clicks than more rational takes due to drawing the attention of both offended fans and haters. Negativity just gets more views, which means more money, so content creators have a financial incentive to bash Switch 2.