spemanig said:
So what's "real" is that you're the sole authority on VR? Right. It doesn't matter that you have personal experience. You're not the only person with that experience. Other people have had it too, and they've been fine with 720p 60fps. Doesn't matter if they are present in this thread. It's well documented. Your personal experience doesn't supercede theirs. As for "technical knowledge," don't be absurd. VR isn't some magical computational anomaly. It's just a split screen. Like I said, there are phones far weaker than the Switch that do VR gaming just fine. Games are designed around the specifications of their hardware. That's how it's always been. If someone wants to make a VR game for the Switch, they just have to account for its power and target 720p/60fps with a split screen. That's how you've gotten split screen multiplayer since the SNES. VR doesn't need to look realistic to be immersive. |
I'm begining to suspect you're chosing to believe what you want to believe and ignoring anyone that will contradict said belief. For what reason that's happening, hey you tell me.
Please show me some evidence of any modern VR game on a 720p 60Hz screen being "just fine"
Perhaps if nintendo would sell me that special version of glasses, you know, the rose colored ones you're wearing right now, I could make myself think 720p 60 would be just fine on VR. I think that's what I'm missing on my VR experiences right now.
I'll just say this, and feel free to take it or leave it. Give it a shot, try out some phone VR at 720p. Try some "gaming" for, say, 1 hour. And then let us all know how you feel about it. Then you'll be more informed to judge what's a "just fine" experience. When you're done throwing up of course.







