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spemanig said:
setsunatenshi said:

I'm begining to suspect you're chosing to believe what you want to believe and ignoring anyone that will contradict said belief. For what reason that's happening, hey you tell me.

Please show me some evidence of any modern VR game on a 720p 60Hz screen being "just fine"

Perhaps if nintendo would sell me that special version of glasses, you know, the rose colored ones you're wearing right now, I could make myself think 720p 60 would be just fine on VR. I think that's what I'm missing on my VR experiences right now.

I'll just say this, and feel free to take it or leave it. Give it a shot, try out some phone VR at 720p. Try some "gaming" for, say, 1 hour. And then let us all know how you feel about it. Then you'll be more informed to judge what's a "just fine" experience. When you're done throwing up of course.

https://www.reddit.com/r/GoogleCardboard/comments/329yhb/is_cardboard_worth_it_on_a_720p_phone/

https://www.reddit.com/r/GoogleCardboard/comments/4wgqs6/google_cardboard_on_720p_screen/

https://www.reddit.com/r/GoogleCardboard/comments/2zelot/best_budget_smartphone_with_a_good_enough_screen/

And also, the Oculus dev kit that blew so many people away in the first place used a 720p screen. I'm not going to like to the thousands of youtube videos and reddit threads about it.

I'll wait until Nintendo does it. Think I'll be fine. :)

lol I don't think this is proving exactly what you think it proves.

 

this is like comparing a skateboard to a car because they both have 4 wheels

But ok... from the links you posted and didn't bother reading:

////////////////////////

1- "I have a Galaxy S3 with 720p AMOLED and I could still enjoy VR to a reasonable extent, but if I were to pick a new phone to use with VR among other things, I would definitely not go below 1080p LCD. The pixels at 720p, especially if AMOLED I guess, are extremely visible."

2- "Ugh, even the 1440p IPS I have still looks screendoorish. How do you even manage the 720p amoled."

3- "It will be really bad, there's no sense getting less than 1080p. There are plenty of cheap options these days."

4- "It's one thing to discourage it if OP is buying the phone just for cardboard purposes. But if this is the price point for OP and they just want to know if 720 would suffice for cardboard, I would say yes but with great sacrifice to experience. Also, OP, remember that 360 might look ok on a 4 or 5 inch phone, but when that image is blown up to something to encompasses 90 degrees of your field of view, there's a massive change between 360, 480, 720, 1080, 1440, and 4k"

5- "well, I use my headset with my Galaxy S3 (720p) and pixelation is still noticeable, but even worse it is the subpixelation. You can see the diodes (specially red). I have another smartphone which use a 1080p screen (BQ Aquaris 6) and the pixelation is much better, almost gone, so I would recommend 1080p or better."

6- "720p is enough for single experiences like videos or short apps experiences, but if you care in details looking at photos, 720p looks blocky. I hardly can see a movie with s3. PPI is also important, but it's directly linked with your screen dimensions, so if you stay between 4.5 and 5.5, PPI is usuallly homogeneus."

/////////////////////////////

 

mind you, this is on video playing, at best some 360 videos. If you know anything about VR, you would know that VR gaming is a whole other beast. Not only on framerate and power consumption, but the actual hardware required to play the game has to be way more powerful than what you can find on a phone or the Switch in this case.

anyway, as we established, you'll believe what you want to believe. as far as I can tell Nintendo is just bullshitting with this VR talk and no VR will actually be released for the Switch. Even they know better than the BS they are talking now.