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spemanig said:
potato_hamster said:

Just so we're clear, you're saying you've never tried it but you're convinced it would be accepted en masse by millions of people. But even assuming that a Switch VR would be fine for you, you still have to justify how you can know it would be fine for others.

Meanwhile many who have tried PSVR say that their VR experience isn't fine with a higher resolution and a higher framerate than you could ever expect on a Switch. They say they get motion sickness. They say they get eye fatigue very easily. For others it is just barely tolerable for half hour intervals. In fact most people i know that have tried the PSVR find it very difficult to use it for more than an hour at a time because to be quite frank, the technology at the pricepoint just isn't there yet. Add in games that are more vibrant and cartoony, and the fatigue becomes even more of an issue. The fact that games like Job Simulator are broken down into half hour chunks is not a coincidence. It's to make the game more digestable in smaller chunks. Now here you are advocating for worse technology at a cheaper price and expecting the same results, when that just isn't realistic.

...Yes. People buy Google Cardbox and are blown away by it. Again, I'm not saying that it will be some qualitative masterpiece, but people are vastly overstating people's standards for this stuff. People were getting motion sick from playing FPS game when they were first becoming popular. Game designers just haven't wrapped their heads around how to design games for VR yet.

What the mass market needs is a cheap entry point with high quality, marketable software. Nintendo can do that for VR. Someone's expectations for a $99 headset will be way lower than their expectations for a $399 one, and Nintendo won't release it until they've solved the motion sickness for it. This is especially the case because most people will never have even tried VR before something like this.

Even if Switch VR is plagued with stories of motion sickness during long playtimes, the extremely cheap entry point plus the onslaught of recognizable first party titles means more sales than traditional VR. That's just basic math. If you tell someone who has never tried VR they can play Mario Kart in inferior VR for $100, or Resident Evil in superior VR for $400, the choice becomes clear. They'll choose Mario Kart every time because it's cheaper hardware and a more popular IP. The VR experience doesn't need to be amazing - just good enough. The cheap price and killer app software takes care of the rest.

Are you gon ignore 1080~1440p display from the phones that use google cardboard?