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Pyro as Bill said:

Until we get transparent displays, the only way to do AR is with a camera feed -> display. The holy grail of AR wouldn't use a camera at all.

If I wanted to play an AR game in the Mushroom Kingdom instead of my living room, the camera feed would be turned off and changed to a Mushroom Kingdom background instead. If the screen was right in front of my eyes delivering 3D then it'd be VR.

Remember when G&W had crystal screen?

setsunatenshi said:

Have you actually every tried it yourself? Ever?

Use VR on a 720 screen and tell me it's an enjoyable experience. I dare you

This isn't a fair comparison. First we'd need to have a device with enjoyable experience and after that see how 720p fares against.

ps4tw said:

Tip: Stop talking about things you don't understand:

https://arstechnica.com/gaming/2013/09/virtual-perfection-why-8k-resolution-per-eye-isnt-enough-for-perfect-vr/

 A 720p screen would result in the screen-door effect that would make any game unplayable, with a resolution so low it is only slightly larger than the original Oculus Rift dev kit. 

Good point. Full HD would actually be roughly 9 inches, whereas the 14 inch would be about the same ppi on full HD in comparison to 6,2 inch 480p screen.

Let me guess, it just happens to be everything under 721p on a 6,2 inch or bigger screen that experience the screen-door effect? I knew it! And not like everything we have so far looks like shit anyways? 



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Eikä Japanisti.

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