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Forums - Microsoft Discussion - Why does Microsoft xbox scorpio need exclusives when the top best selling games are multiplatform?

Vasto said:
Exclusives are only part of the reason I buy a console.

They are the main reason I buy one.

I wouldnt buy a Nintendo system without zelda/mario.

I wouldnt buy a playstation if suddenly they didnt get any jrpgs or rpgs anymore.

Also enjoy single player games alot more than online multiplayer ones.

Its the main reason I wont buy a xbox one, I doubt Im alone in thinking that way.



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Vasto said:
aLkaLiNE said:

So you admit that exclusives are a deciding factor when purchasing a console?

Would you buy a console with no exclusives?

 

Exclusives are part of it but there are also other things I look at.

 I am a mutliplayer so the online service is huge. Things like the OS and controller are also things that are important.  

The quality of free games that comes with the online sub is very important because for me that is where the majority of my games will come from. 

Consoles will always have exclusives. I do not see a day when all consoles will have the exact same games.

I agree with you except about the free games, I paid for online on 360 and am accustomed to paying for it on PS4. I see how that could be a problem for people though 

Captain_Yuri said:

Exclusives do matter. Cause if it say the x1 had no exclusives but had only 3rd party games but ps4 has both exclusives and third party games, then why would anyone buy an x1?

Console A) Has Third Parties
Console B) Has Exclusives and Third Parties

Gee, I wonder which one I would choose...

Having exclusives and third parties is what really sells the console and that is why PS is at the top. The question should be, why do people buy an x1 when exclusives are available on PC? And the answer is cause the x1 is cheaper than a PC.

So the question when Scorpio comes out will be, what will the price be compared to it's performance value? I say if it costs $500, the value won't be there for a lot of people for a number of reasons. If it costs $400-$450, the value for gaming should be there compared to buying a PC for gaming with a top end i3 + 1060 if you are really on a budget and like the xbox experience. And I think that is what MS will be banking on when it comes to Scorpio.

Qft



NATO said:
Snoopy said:

Scorpio is obviously just going to be a pc that is closed off. When scorpio 2 comes out in 3-4 years, it can run the same original scorpio games at higher graphics, just like pc with newer hardware. Phil wants PC and Xbox one to work together thus the whole play anywhere. As long as you in MIcrosoft's ecosystem, they're happy. Thats what I see from Phil and the push for windows 10 and xbox play anywhere.

So what youre saying is..

From now on, Xbox consoles will just be single spec steamboxes that can't run steam and are limited to the Microsoft store instead, and will run games designed for PC using automatic scaling and no optimisation at all.

Way to sell a product man, sounds fucking awful.

 

Also, you're talking out of your backside.

No, it will be a console that you can take your games to multiple platforms like pc, xbox scorpio, xbox scorpio 2,ect.



Holy crap, guys I'm not talking about us. We are hard core gamers who play games more than the masses. I'm talking about the casuals or the on and off gamers who game every now again who make up the majority of gamers. And I'm talking strictly from a business prospective. Steam is the ultimate winner in my opinion because valve doesn't release any games in years, yet they make a lot of money. Little risk from Valve for huge reward. Why can't Microsoft leverage off of xbox live as time goes by just like Valve leverage off of Steam?



Snoopy said:
Holy crap, guys I'm not talking about us. We are hard core gamers who play games more than the masses. I'm talking about the casuals or the on and off gamers who game every now again who make up the majority of gamers. And I'm talking strictly from a business prospective. Steam is the ultimate winner in my opinion because valve doesn't release any games in years, yet they make a lot of money. Little risk from Valve for huge reward. Why can't Microsoft leverage off of xbox live as time goes by just like Valve leverage off of Steam?

Because Valve doesn't need to sell hardware in order for their platform to work but Xbox does?



                  

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JRPGfan said:
Vasto said:
Exclusives are only part of the reason I buy a console.

They are the main reason I buy one.

I wouldnt buy a Nintendo system without zelda/mario.

I wouldnt buy a playstation if suddenly they didnt get any jrpgs or rpgs anymore.

Also enjoy single player games alot more than online multiplayer ones.

Its the main reason I wont buy a xbox one, I doubt Im alone in thinking that way.

Then do not buy Xbox. 

Everything is not for everybody. 



Snoopy said:

No, it will be a console that you can take your games to multiple platforms like pc, xbox scorpio, xbox scorpio 2,ect.

You are a lost cause.



Partnership between sony and final fantasy (before ff15) didnt teach you anything?



"The $1 billion Microsoft plans to invest in exclusive games will get Xbox One users 15 exclusive titles in the first year the console is available including a few completely new franchises."
http://www.dailytech.com/Microsoft+Spends+1+Billion+on+Exclusive+Xbox+One+Games/article31656.htm

The argument that consoles don't need exclusives is completely flawed. While some gamers will buy 3rd party titles like FIFA, Madden and COD, there are millions of gamers who buy consoles primarily for exclusives. There are also millions who buy consoles for both 1st and 3rd party titles.

The key question isn't if exclusives are needed to sell consoles, but if paying millions and billions of dollars to secure exclusives or timed exclusives is worth it. Clearly, in some cases like Rise of the Tomb Raider on XB1, it wasn't worth it. Sometimes the millions of exclusive sales aren't enough for the developer/publisher to forego selling the same game on 2-4 other platforms. The goal of the developers/publishers is to sell to as many customers as possible. Sony/MS/Nintendo either have to create their own 1st party games, pay huge premiums to secure exclusives or buy up studios and force them to make exclusives.

The reason PC gamers do not care as much about Xbox is because almost all key Xbox exclusives run and look better on the PC.

Record number of gamers are ditching consoles and building PCs. PC gaming hardware sales are at all-time high and continue to grow.

"Comprised of pre and DIY built gaming computers, upgrades, and accessories such as input devices and audio/communication systems, the market exceeded $30 billion in 2016 and is forecast to grow at a 6% CAGR (compound annual growth rate) through 2019."
https://www.techpowerup.com/229785/pc-gaming-hardware-market-mints-billions-exceeds-usd-30-billion-jpr

The key strategic reasons for the existence of PS4 Pro and XB Scorpio are the retention of existing console gamers in the Sony/MS console eco-system and desire to lure in gamers who are on the edge, choosing between a new console and a new gaming PC.

MS/Sony/Nintendo are all fighting for market share in a shrinking console gaming market. The only reason PS4+XB1 consoles vs. PS360 look good is because the Wii is removed from the equation. If we add the total user base of PS360+Wii console gamers, the console gaming community has shrunk.

MS/Sony will do whatever it takes to grow their user base and having exclusives is a way to make sure the console stands out compared to the competition and PC gaming. It's the reason many PC gamers have Nintendo and Sony consoles but not Xbox.

Exclusives do not guarantee that a console will be successful, but lack of exclusives virtually guarantees that a console will not be respected historically in the console gaming community once its life-cycle is completed.

Long-term, MS probably wants to turn Xbox into a gaming and media eco-system. This is why they are allowing Cross-Buy/Cross-Play. Any incremental revenue from software represents potential profits to MS. Therefore, for Sony/Nintendo, as long as exclusives exist, it must be true that on average they are profitable, even if some like Rise of the Tomb Raider (Xbox) exclusives can be failures. For MS, since their install base is small, they probably see more benefit tapping into PC gamers. If Xbox One had 40-50M users, MS may have chosen to keep more of their exclusives on the Xbox One.

Another comment that games automatically scale on consoles is absolutely false. The only major AAA developer admitted to scaling games is EA. CDPR is possibly another one.

"Blake Jorgensen says EA studios develop for the most powerful systems, and then scale back for consoles."
http://www.pcgamer.com/ea-says-all-its-games-are-developed-for-high-end-pcs-first/

Nearly everyone else, and almost 100% of Japanese developers, make console specific versions and either later port them to the PC or have a separate team working in parallel on a PC version of a console AAA game. It's why most AAA 3rd party games start off as console games first and are ported to the PC. Since current game design uses higher art assets that are scaled by programmers to fit the performance of the hardware, the reason PC games have superior textures for almost all AAA games is because these art assets were already created for the console game.

What MS wants is for developers to target XB Scorpio and scale the same games down to XB1. This process does not automatically occur in-game engine. Unless game studios specifically target PS4 Pro/XB Scorpio consoles and create exclusives for those consoles, the full capability of those consoles will never be realized. It's why PS4 Pro and Scorpio are "stop-gap" consoles this generation. MS likely wants to change this by ensuring that XB2 games run on Scorpio and Scorpio games run on Xbox 2. Microsoft's goal is to blur the console generations and turn Xbox into a platform. The reason MS is also making XB exclusives playable on the PC is because PC gaming is a bigger long-term threat to Xbox than PlayStation is. The more consoles get more expensive with overpriced accessories, underpowered off-the shelf PC specs, uncompetitive cost of games vs. the PC eco-system, the less consoles make sense and the harder it is to grow the console userbase long-term. Microsoft just sees this threat much clearer than Sony does.

We don't have a clear idea as to what Sony will do with PS5, but I'd bet 90% chance that PS4 & PS4 Pro games will work on PS5.

It's simply too costly for game development now to have 4-5 year console generations. It also doesn't make sense to throw away 30-100 million existing install base the minute a new console comes out. In the past it was possible since games didn't cost $100-400 million to make.

Console exclusives may not sell the majority of consoles, but they are a major attraction preventing a flood of millions of current console gamers into PC gaming. With the popularity of PC gaming crushing console gaming, any ammunition Sony/Nintendo have for exclusives is going to be their key competitive advantage. Nintendo even considers its IPs as its greatest asset. MS simply decided to join the growth in PC gaming and not fight it - a different strategy. A large part of that new strategy stems from the fact that MS will lose this generation. Thus, for MS, PC gamers are an easy and natural way to push DX12/Windows 10 platform, and get more software sales. Sony doesn't need to push Windows 10/DX12 and they have a much larger install base. Exclusives matter less for MS at this point since they lost this console generation. 



People on forums put too much weight on exclusives imo. While they are very important, the vast majority of those who buy consoles don't look for exclusive games but for specific games and those games usually are third party like Call of Duty, Fifa, GTA, Assassin's Creed etc. Most don't care/know about the exclusives.

The advantage to have exclusives is that on top of having the mainstream, you also have the hardcore gamers. There is a reason why exclusives don't sell as much as multiplats and it's because they are mostly unknown IPs to the masses. People are not going to fork 60$ on an unknown product.

You can build a large fanbase around your exclusives though. Sony had a lot of success with games like Gran Turismo, Uncharted and God of War. Just like Microsoft had a lot of success with Gears, Halo and Forza. As long as the console gets the blockbuster third parties people will buy these consoles without knowing about the exclusives at first.

There are also other incentives to choose one over the other like brand recognition, power under the hood, good/bad press or simply getting the one your friends have. All of these are more important than exclusives because word of mouth is key in selling consoles as hardcore gamers will either praise or downplay your console for free and I still believe that's basically what happened this gen. Exclusives had little impact imo.