mountaindewslave said:
fordy said:
Because portability isn't a big, defining aspect that's considered enough to separate this console from its competitors. I could also say that smartphones are an even bigger portability factor, because people conveniently carry them around more often, and the base is much higher.
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if you're seriously suggesting that portability for a console that can be played on a TV is not a massively attractive thing for consumers then you're crazy. I hated the Wii U conceptually because I saw no purpose for a big tablet controller to walk around the house with.
However- to be able to play games at beyond Wii U graphics (Breath of the Wild is looking gorgeous) on the go? on the train? sitting by a tree? I think almost universally people would agree that the Vita itself was a great system, and the Switch's power will be well beyond that but ALSO be able to be docked when you're at home for big screen gameplay
You claim that you've been gaming for decades, but act almost as if the hybrid concept is nothing. CONCEPTUALLY its nothing new, its been talked about- but its completely new as far as actually being employed because until now no one has been able to come remotely close to getting home console-esque graphics levels to be functional on a portable
Its an incredibly exciting prospect. Bear in mind 60 some million people bought the 3DS and it both was LESS Graphically powered AND obviously not a hybrid.
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There's already articles stating "no discernable difference" between the WiiU and Switch Zelda, but I digress, since it is in fact a port. However, for a port, it runs at 900p max. How will it go when some serious power is being requested of it?
You know what bugs me? Playing outside under a tree for 2.5 hours on an adventure game (made to draw out lots of time) before having to rush in to plug it in again. I'm glad somebody brought up the Vita, because that proves that the Switch will not get any console AAA titles. The Vita proved that people wanted games on portables tailored for portables (stop and go action). Mixing the two in one market isn't exactly what's called an effective marketing strategy. If anything, playing a game from say, a portable front when it's designed more for a home front would just alienate parts of the userbase.
If you've ever worked in any office, the idea of "docking" is not new at all. I actually dock my gaming PC between my friends and my place frequently, AND play it on the go with 5 hours battery. Can it be more seamless? Of course! Are people willing to care about seamless docking, given the premium price, and incentiveof something less portable but more powerful?
Keep in mind how many LESS people would have bought the 3DS if it remained at its original price. If Nintendo don't sell slightly more than the 3DS base, it should be considered a failure. Why? Because they've sacrificed one of their markets for nothing.