Veknoid_Outcast said:
Can you quote me some empirical evidence that supports your argument? I'd be more than happy to entertain it. Show me with numbers how selling games on PC, PS4, and XOne (and paying royalties) would offset selling hardware, accessories and controllers (typically the items with the largest markup), and games just on Nintendo hardware, plus all the royalties, plus fees for online subscriptions, plus virtual console sales. And then show me how selling as a third party would help the quality and diversity of Nintendo's software output, when we have clear examples in Sega and Atari of the opposite happening. And then tell me how any of this benefits a company fiercely dedicated to setting its own rules and going its own way. |
Nintendo are pretty secret on their numbers between discernable hardware and software, but think about this, hardware is usually gauged by how many units of software would be needed in order to break even. What would you say is a reasonable amount of software sales profit to match a console sales profit. Controller? etc.
Selling as a third party doesn't have to have any impact on software quality, it merely opens up the potential sales. I already mentioned that Sega were in dire straits when they went 3rd party. The company was near bankrupt, and talent had either left or were leaving. In Atari's case, the talent was long gone way before they went 3rd party.
Nintendo have a healthy amount in the bank now, and as you can see, they are measuring their options. Pokemon Go and Mario Run didn't just happen under coincidence. If they wait until they are bankrupt, they will fall into a similar fate as Sega did.







