Who knows? Guess we'll find out soon lol.
bigtakilla said: There's more than likely a reason they are making everything in an animated art style (including Monolith Soft). That's all I'm gonna say. |
Could it be that they actually want their games to feel unique and interesting and not realistic and boring? Shocking
Nintation360 said: Meh I don't care about graphics. I just want the games to run 1080p 60fps... Like Splatoon 2... it looks EXACTLY like the original Splatoon.... which is a dissapointment. |
I cant tell if you're fuckin with us or not . "I dont care graphics", is completely opposite to, "Splatoon 2 looks exactly like the original and I'm disappointed". Your post are always full of clear contradictions like these.
SmileyAja said: GFLOPS aren't a good measure and are not the only thing that matter. You will find GPUs that beat others with less GFLOPS. Not to mention you have to factor in the fact that 500 gflops would be it's maximum performance (if it were using the X1), and docked would be around half of that, so optimizing for half of that would require noticeable graphical sacrifices, as if the lowest settings docked wouldn't be low enough. So, not the best comparison. But I do believe the Switch will use Pascal and just barely compete with XBONE docked, though many people here would call me insane for believing that. |
Don't you mean undocked
Nintation360 said: Meh I don't care about graphics. I just want the games to run 1080p 60fps... Like Splatoon 2... it looks EXACTLY like the original Splatoon.... which is a dissapointment. |
Splatoon 2 is 720p.
FunFan said: Enter the GeForce 830m. What so special about it? Two things: 1- It’s based on the Maxwell architecture. That is one of the rumored architectures the Switch custom GPU is based on. The other possible GPU architecture being the much improved Pascal. 2- Its rated at 526 gigaflops. The Tegra X-1 (also Maxwell) is rated at 512 gigaflops. |
1) The Geforce 830M has 57% less bandwidth, than Tegra. - Both are based on Maxwell, so both have the same bandwidth saving technology.
2) The Tegra has double the Render-Out-Put Pipelines. But they are also running 33% slower each, giving the Geforce 830M a theoretical Render-output-pipeline disadvantage of 49%.
So as you can see, FLOPS isn't everything. And you should probably stop using it in the context you are intending.
The Geforce 830M however does have a Texture Mapping Unit and Polymorph engine edge, leading the Tegra by 33.9%
*****
Basically the comparison you used can only be used as a "guestimate" not something that is accurate.
Soundwave said: The Tegra X1 in the Switch is 384 GFLOPS in docked mode and 152 GFLOPS undocked ... and games have to be able to run in both modes. 500 GFLOPS is a hypothetical top tier performance for the X1, even in the Shield Console is can only hold 500 GFLOP performance for a few minutes before it throttles itself down to 384 GFLOPS. |
Even without throttling, FLOPS is a "Theoretical" number anyway, with no guarentee's it can be achieved in the real world.
barneystinson69 said: Thats it? The XB1 is 1.3tflops and the PS4 is 1.8. Thats about the same power as the Wii U. |
There is more to a GPU than flops. So try looking past it.
The fact that the Switch has significantly more usable DRAM is a big bonus just there, which allows for bigger and better textures.
The fact it uses carts is a massive advantage for the Switch as well. Giving it a massive advantage in streaming performance over optical-based (Possibly mechanical disk? Haven't seen the Cart specs yet.) systems, so it should require less DRAM as less data needs to be stored in DRAM.
shikamaru317 said: Well, that Witcher 3 and Dark Souls 3 footage is running at 17 fps, but then again, since it's on PC it wouldn't have the level of optimization that a console release would. But on the other hand, Switch may have less than 500 gflops even when docked, we just don't know yet. I do think we could see some pretty impressive graphics on Switch in it's lifetime once devs get used to it, nothing mind blowing, but still quite good for something that is portable. The fact that we're getting Wii U level graphics undocked is quite impressive already. |
The GPU's aren't identical anyway. The Geforce 830M in many aspects is slower than Tegra, it's to be used as a guide, to give you a "ballpark" idea of the Tegra's capability. Not something to be used in a literal fashion.
Alkibiádēs said: If it was only slightly better it wouldn't run Mario Kart 8 at 1080p without a problem. |
Whilst you are right, to be fair, Mario Kart 8 isn't exactly the most graphical demanding game to grace the Wii U. :P
Zelda is more demanding... And partly because of it's render distance.
curl-6 said: Switch graphics look fine to me. They may not match PS4 or Xbox One pixel for pixel, but honestly I think Mario Odyssey looks absolutely beautiful, and if that's the kind of visuals we can expect moving forwards, I'd be more than happy. |
I don't think anyone expect Xbox One levels of performance anyway. (And if they did, those expectations were simply unrealistic.)
I expected for the device to be more capable than it was though, for 3rd party's to consider it.
Nintendo's artistic flair should help cover the hardware deficiency though.
--::{PC Gaming Master Race}::--
Aerys said: People need to accept Switch is only à slightly better WiiU |
Most people upgrading are coming from a 3ds, so that's an impressive upgrade at the very least. Not to mention that graphics don't jump nearly as much as they used to. I just beat Mass Effect 1 for the first time ever and I thought it still looked good (especially character models) and am playing ME2 now and, in my opinion, this is good enough graphics for my liking. I'd imagine 3 doesn't feel that much better and Andromeda.
Pemalite said:
I don't think anyone expect Xbox One levels of performance anyway. (And if they did, those expectations were simply unrealistic.) |
Nintendo's always been pretty good at getting pretty visuals out of low end tech; Mario Galaxy and Metroid Prime 3 managed to look great on Wii, as did Captain Toad on Wii U.
bigtakilla said:
It's not the next generation of where anything started. Both XC and X share a similar art style. No they aren'tthe same, but very similar. XC2 is an entirely different direction that is frankly a cop out to a generic anime style. |
At this point I'm not entirely sure of the point you are trying to make! You are ready to judge a system and it's abilities off of the limited games we have seen in development. No one is expecting a portable XbOne or PS4 so what's your argument?
Are you trying to say that Nintendo cut corners some where? Where would they have gotten this readily available powerful SoC from to use in their device for a reasonable price?
If you know anything about technology point to another device that is packed with as much as the Switch for the same price. The device is definitely worth $300, now you or other people may not see that and that's okay. But I don't think we need to minimize what the Switch is doing for portable gaming, forget what Nintendo says this system is definitely the successor to the 3ds as well.
curl-6 said:
Nintendo's always been pretty good at getting pretty visuals out of low end tech; Mario Galaxy and Metroid Prime 3 managed to look great on Wii, as did Captain Toad on Wii U. |
I agree.
It's surprising how well some Gamecube titles hold up when Emulated on the PC.
The art-style in Luigi's Mansion a game released a decade and half ago has aged pretty well all things considered.
--::{PC Gaming Master Race}::--