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Forums - Nintendo - Will Western 3rd Party Games Ever Sell Well On Nintendo Platforms?

 

Well Will They?

Yes 15 15.96%
 
No 27 28.72%
 
It depends 50 53.19%
 
Other, comment below 2 2.13%
 
Total:94

Sure. Switch is going to reverse the negative trend in a big way I think.

I see Skyrim selling great on the system. I see a portable Bioshock collection making its way into the hearts and minds of the 3DS RPG fanbase. I see Assassin Creed and For Honor being the same great games away from the TV as they are on it.

I see grand revival of local multiplayer games on the Switch. You could invite several Switch friend over and play Overwatch or Destiny all together in the same room. You could play Madden at tailgate parties. Who wouldn't enjoy all that?

I can see Nintendo taking on ownership of the Turok franchise or even putting out their own western-style IP.

And for what it's worth Yooka-Laylee in a sense is western game in terms of it's style.

End of the day - Switch isn't *that* much less powerful than X1/PS4. If the market is there, the tools are there, the games will be there.



I predict NX launches in 2017 - not 2016

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fleischr said:
Sure. Switch is going to reverse the negative trend in a big way I think.

I see Skyrim selling great on the system. I see a portable Bioshock collection making its way into the hearts and minds of the 3DS RPG fanbase. I see Assassin Creed and For Honor being the same great games away from the TV as they are on it.

I see grand revival of local multiplayer games on the Switch. You could invite several Switch friend over and play Overwatch or Destiny all together in the same room. You could play Madden at tailgate parties. Who wouldn't enjoy all that?

I can see Nintendo taking on ownership of the Turok franchise or even putting out their own western-style IP.

And for what it's worth Yooka-Laylee in a sense is western game in terms of it's style.

End of the day - Switch isn't *that* much less powerful than X1/PS4. If the market is there, the tools are there, the games will be there.

I think the problem is are people willing to pay $60 for a port that's noticably worse than the PS4/XB1 ... there is a large hardware gap there whether you want to admit it or not. 

We saw how people freaked out when the Wii U versions of COD had a few frame rate hiccups here and there but was otherwise identical to PS3/360 versions, if people thumbed their nose at those ports, I don't know how they will take to Switch multiplats. 

I'll be getting NBA 2K and probably a few other third party games early ... but like the Wii U I'm probably going to be in a small minority. 



Wii had 15 western third party games that sold over 3 million.



I describe myself as a little dose of toxic masculinity.

You mean in a big way, like they do on Sony/Microsoft consoles? Nope, never! I mean, it could maybe happen if 3rd partys make games similar to the ones Nintendo makes, or if Nintendo makes games similar to the ones third partys make, but I doubt either of those things will ever happen, which is good! We don't need 100 million colorful cartoony platformers, nor do we need 100 million gritty realistic shooters. Diversity ftw!



Well for 3rd party to sell well it will take at least 10 years.

here is why

1. Nintendo will need to make on parity hardware to make it easy for devs and cost effective.
2. The young kids today who game on Nintendo will grow up in a golden era and will not therefore have the need to get a xbox or playstation.
3. People who left already most won''t comeback it is too late to win the majority back, hence point 2.



 

 

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Of course there is a chance. Even Nintendo hardcores are still gamers. The problem is marketing. The WiiU got COD, AC and Batman, but did Nintendo really do anything to try and reach its audience? No, when they advertise their console, then all their own titles gets the front seat and maybe a few third parties get a quick mention. They need to work on their pitch.



The best way to describe Nintendo's 3rd party situation is kinda like describing the making of the Star Wars trilogies. The original trilogy was made by many people who often butted heads with each other and made many executive decisions that made them successful with audiences; same goes for Nintendo and 3rd party devs. However, by the time the prequel trilogy was made George Lucas mostly only had yes-men work with him, and sure, he achieved what he wanted to achieve, however at the same time it also did not do well with audiences of the OT. Same goes for Nintendo and its 3rd party devs. It's not a perfect comparison but it's how I see it



Probably, its mostly an issue of lack of advertising and lack of games. The big western third parties are all "power this, power that, frame rate this, resolution that, anti aliasing this, realism that, empty open world this, dlc that". Which is good to be concerned about the games running well on the hardware, but they're so damn concerned about specs and being "cutting-edge", that there's nothing else (but profit $$$).

Scorpion's reveal trailer was full of people talking about nothing but power and how powerful it will be. Perhaps they should worry more optimizing games with the resources they have and not crave for more.

Nintendo isn't friendly to that mindset. Yes, they also have technical issues but they're more than "look how smoothly it runs... On PC". Their hardware isn't friendly towards that attitude either.

Western third parties could have good selling games on Nintendo platforms if they were able to develop games with other vision. Indies are doing it, Nintendo has helped many of them with promotional activities as well.

I really don't care much though, Mortal Kombat isn't likely to return to Nintendo. Twisted Metal, Siren, Wipeout are exclusives. Nothing else on the Western front that peaks my interest.



Soundwave said:
GoOnKid said:

That's your way of seeing it. I see it differently and think it's unfair to blame everything on him. And at the end of the day, nothing happens.

Nintendo always thought that software and hardware go hand in hand, that a good game can only be as good as the hardware allows it to be and vice versa. From this point of view, it made sense to have Miyamoto take decisions. Yes, he fucked up stuff. But he also made great decisions.

By the way, the 64DD used to be a thing. So saying they pushed for CD-ROM to be axed from the N64 entirely is wrong. At least they tried.

Which great hardware decision had Miyamoto really made? 

He's a great game designer on his *own* games, but that doesn't mean he knows jack all about anything else, quite honestly a lot of the stuff he interjects himself into outside of developing his own games turns out terribly (ie: forcing Dinosaur Planet to become Star Fox Adventures, interjecting into the Paper Mario franchise, trying to get the Splatoon designers to use Mario characters instead of original characters, crapping on DMA Design for wanting to make a violent open world game ... they would later break from Nintendo and make Grand Theft Auto, you might have heard of it, etc. etc.). Miyamoto for example also had nothing to do with the Wiimote (that was invented by an American guy who actually tried to sell it first to Sony and then MS). But Miyamoto did actively push the development of the Wii U tablet and the aysmmetric gameplay is largely his idea. 

In fact I think a big reason why Nintendo continued to refuse to ditch the Wii U tablet and make a cheaper Wii U was primarily becuase it would be seen as shaming Mr. Miyamoto, which is a no no in Japanese culture. So instead of giving the system a second shot, they purposely allowed it to drown to death and placated Miyamoto by letting him make "new games that would show off the uniqueness of the controller". These games were Star Fox 0, Project: Giant Robot, Project: Guard ... all three of which had frosty E3 receptions and were painfully forced. 

He's a great, great game designer when he's just making games without any of the stupid agendas, but IMO he, nor any of Nintendo's other game designers should have had sway over Nintenod's business decisions. They are not qualified businessmen and made selfish decisions on the basis of their own desires for their own games, but in doing so, they damanged Nintendo as a company by putting themselves above the company's over all well being. 

Not to be nitpicking here, but I think you're twisitng the narrative on Splatoon. He didn't request putting Mario in because he wants the devs to, but because they were kinda stuck in limbo on how to make their ink battle concept appeal and work out effectively. This allowed the team to ultimately utilize squids to drive the concept forward, which he ultimately liked because it was a great idea.

https://www.destructoid.com/miyamoto-originally-pitched-mario-for-splatoon-289229.phtml

Sorry this went a little off topic, but just wanted to clear things up. Also I never heard about Miyamoto driving the business in the 90s onward before.



Not easily, no

I really hope it does, but it's a cycle that prevents western 3rd party from releasing a lot of games for Nintendo



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