bunchanumbers said:
Its not a matter of being vindictive. Its a matter of control and Nintendo always wants to be in control. Trying to keep 3rd party devs was just one of the things. They did the same thing to consumers with different console designs and region locking. Nintendo had to have it their way which included keeping with carts on N64, Mini DVD on Gamecube, then vastly underpowered hardware for Wii and Wii U. If you are 3rd party you have to jump through their hoops to get your game on their system. You have to work with their limitations. Even to this day with Switch. You want your game on it? You have to work within their mobile hardware. The only concession that might happen is no more region locking and even that isn't a guarantee yet. Everything else is on Nintendo's terms and only on Nintendo's terms. This is why they are losing to MS and Sony. As for the fans, they are now conditioned to be Nintendo only on their console because Nintendo games are the only thing to be guaranteed on the device. Even that is a iffy proposition with Wii U droughts. |
I think you've missed my point which is that what happened 20 to 30 years ago is irrelevant today so your bringing up what happened during the NES/SNES days is irrelevant:
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bunchanumbers said: It started in the 80s when Nintendo wanted to keep control of 3rd parties and it has been a distrustful relationship ever since. |
What IS more relevant is that the Switch is a different beast compared to the ps4 and xbox 1 meaning porting games to the Switch might end up being too costly to be worth the trouble.
What is also relevant is whether third party games will sell on Nintendo's platform. If sales are good and profits are made, no one will care about Nintendo's restrictive policies 25 years ago.












