Mar1217 said:
Your one dimensional way of seeing things is a bit funny when you take their handheld division into consideration cause that's just not the absolute truth. The DS and the 3DS had all sorts of 3rd Party games that were heavily supported by Nintendo fans too. And I'm not even including the Indie scene there, where some big anticipated games like Shovel Knight, Shantae, Fast Racing Neo, Verge, Yooka-Laylee, etc ... were/are supported hugely by Nintendo fans. |
Tough to call my way of thinking one dimensional when they have shown the same patterns time and again for decades. As for those games, Yooka Laylee isn't happening anymore on Wii U. As for the indies, Nintendo has shown a willingness to work with them over AAA 3rd party devs. More than likely its because they don't have the demands that the big pubs like EA and Activision have and their games are more likely to work on their limited hardware.
And can you really say that games sell on 3DS if you are not Nintendo? Take away Monster Hunter and Yokai Watch the highest selling game in 3DS history not from Nintendo is Kingdom Hearts 3D which sold 1.5m units out of a 65m user base. Can you call that a success? The reason why 3DS is supported is because you can make your games cheap and you got a solid shot of breaking even thanks to the size of the user base. But even that isn't likely
If you're not Nintendo, Yokai Watch, or Monster Hunter, you most likely are not on the million seller list. Sonic Generations, Lego Star Wars, Mario and Sonic at the Olympics, Street Fighter 4, DQ7, Bravely Default, and Puzzles and Dragons.
I don't really think you can call that heavily supported that only these games that are not named Monster Hunter or Yokai Watch are million sellers out of a user base of 65 million.







