Soundwave said:
maxleresistant said:
finally someone that applies logical thinking to the Switch.
People's arguments that the Switch will sell like hotcakes because "it's amazing because it's both a handheld and a portable and a hybrid", so switch sales=3ds sales+WiiUsales+hybridsales" , and "it will have mario zelda, pokemon etc"...
Like you I don't see it at all, putting both market onto one device's shoulders. Putting it up against everything else (mobile, PC, xbox, playstation) is a risky proposition
I believed in the "hybride" ecosystem, with two devices completing each other, one being a powerful home console and the other being a handheld, sharing games, OS, architecture.
But one handheld that you plugged into a TV, and that you label a home console and therefore make it underpowered in front of the Xbox and PS4... I can't believe that this is Nintendo end strategy.
The more time pass the more I think they have something else brewing in their R&D department, maybe a device more in line with the mobile market.
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There is strategy there, you just may not like it.
By effectively making their two hardware lines into one, Nintendo can now sell the games they spend the most time/money developing (the Splatoons, Breath of the Wilds, of the world) to 80-85% of their audience that doesn't want a Nintendo console unless it has a Wiimote like lightning-in-a-bottle phenomenon.
Even Nintendo's own fans voted with their wallets and have largely said no to any Nintendo console after the Super NES era and opted instead to buy the handheld only.
So it was a problem for Nintendo when you are spending the majority of your time and money making games for the minority of your audience. That doesn't make sense. Imagine McDonalds saying they're only going to sell Big Macs to 20% of their restaurants and if you want a Big Mac you must drive to those select locations.
Beyond that Nintendo just couldn't support two distinct platforms any longer, not with the portable side coming up to PS3/360 tier visuals ... something has to give, that's way too much development resources for two different platforms for any company to realistically bear. Sony/MS wouldn't be able to do it either.
So in the end I don't even think there was much of a choice for Nintendo in the matter, the Switch approach was really the only realistic way to continue.
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Well of course the fusion of handheld and console development was a logical way to go, but that's not where is the problem.
Like I said in my previous comment, you can create an ecosystem of devices, that tends to different demographic and consumers needs and still put the same games on each devices. That is what apple, and google are doing, and it works very well. And that is also the strategy Microsoft is going with with Windows 10 (PC, One S, Scorpio).
Here like you said, there is only the Switch, a console that tries to please everybody, but you can't please everybody with one device, you just end up pleasing nobody.
So yeah Nintendo will sell the same games to the handheld and the home system crowd under one roof, but that doesn't mean they'll sell more. Take for example Smash Bros, sold on 2 systems, 13 million games sold, with at the time 50 millions 3DS and 10 millions WiiU in the wild. If the Switch, like you say, sells less than the 3DS, then where will they sell more games? To whom?
A strategy like the Switch can only mean a decrease in market share and game sales for Nintendo. Now yes, the reducing in costs of having 2 separate systems will be beneficial, but I doubt Nintendo's plan is to have a smaller place in the market.