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Forums - Nintendo - I flew too close to the 1TF sun and my Switch wings melted.

Lauster said:
RossTheBoss said:

 

Yes, I have heard of it.  Sounds not much more useful than using the Wii U Gamepad in the next room over from the Wii U console.  Not sure how or why you think this compares to the portability the Switch is offering away from it's dock.  Also, with the Switch, you are paying one price for the dock and the portable aspect.  By your method, PS4 - $249-$299 + Vita - $199 = $448-$498 to be able to play your console games on a handheld somewhere within range of your console.

Quoted from your own link:  Remote Play has a limited but undefined range. This feature is optimal when both the PlayStation 4 and the PS Vita are located within the confinements of the same WiFi network at the time of gameplay.  But using remote play outside of your network might result in connectivity problems, or latency 

I use it outside of my home network, from my workplace during my lunch time, and it works fine for me.

Kudos to your workplace's network.  But, clearly from the disclaimer provided, that's not everyone's experience.  That doesn't change the double price point though.  And, it also doesn't change the problem of the PS4 controllers and Vita having completely different button mapping.  The Switch will have the same control scheme options whether docked or undocked.  As opposed to:

 Infamous: Second Son – Sadly, due to poor button mapping, the experience was marred.

 Watch_Dogs – The problem with Watch_Dogs’ controls on the Vita is not poor placement, instead it’s over use of multiple buttons.

 Call of Duty: Ghosts –   Whether it was in the campaign or in multiplayer, or even when I was sitting next to the console itself, the controls and gameplay felt sluggish, almost unlike any other game I’ve used remote play for.

Need For Speed: Rivals –  I found the sticks, being smaller, needed a little more fine tuning when switching to the peripheral.  Turns could be a little too erratic and out of my control.  

 Metal Gear Solid V: Ground Zeroes – Sadly, the menu and map (two very important controls used the Dual Shock 4’s touch pad in very different ways) did not transfer well to the Vita’s touch screen.  To pause the game was often a struggle, if it could even be pulled off in the first place.  The directions will tell you to tap the center of the front touch screen to use the menu, but I found it wasn’t so easy when I would have to tap different locations on the screen each time, or use two fingers to get the menu to open, or some other trick.

 Battlefield 4 – each time I tried remote play the game would be too far behind due to the signal delay, making it an unenjoyable exercise in losing.  It’s not that the controls were bad; in fact, they did just fine.  Unlike Killzone though, the game just could not perform with speed and consistency that is required for an FPS. 

https://middleofnowheregaming.com/2014/08/02/the-best-and-worst-of-the-playstation-vita-remote-play/



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RossTheBoss said:
Lauster said:

I use it outside of my home network, from my workplace during my lunch time, and it works fine for me.

Kudos to your workplace's network.  But, clearly from the disclaimer provided, that's not everyone's experience.  That doesn't change the double price point though.  And, it also doesn't change the problem of the PS4 controllers and Vita having completely different button mapping.  The Switch will have the same control scheme options whether docked or undocked.  As opposed to:

 Infamous: Second Son – Sadly, due to poor button mapping, the experience was marred.

 Watch_Dogs – The problem with Watch_Dogs’ controls on the Vita is not poor placement, instead it’s over use of multiple buttons.

 Call of Duty: Ghosts –   Whether it was in the campaign or in multiplayer, or even when I was sitting next to the console itself, the controls and gameplay felt sluggish, almost unlike any other game I’ve used remote play for.

Need For Speed: Rivals –  I found the sticks, being smaller, needed a little more fine tuning when switching to the peripheral.  Turns could be a little too erratic and out of my control.  

 Metal Gear Solid V: Ground Zeroes – Sadly, the menu and map (two very important controls used the Dual Shock 4’s touch pad in very different ways) did not transfer well to the Vita’s touch screen.  To pause the game was often a struggle, if it could even be pulled off in the first place.  The directions will tell you to tap the center of the front touch screen to use the menu, but I found it wasn’t so easy when I would have to tap different locations on the screen each time, or use two fingers to get the menu to open, or some other trick.

 Battlefield 4 – each time I tried remote play the game would be too far behind due to the signal delay, making it an unenjoyable exercise in losing.  It’s not that the controls were bad; in fact, they did just fine.  Unlike Killzone though, the game just could not perform with speed and consistency that is required for an FPS. 

https://middleofnowheregaming.com/2014/08/02/the-best-and-worst-of-the-playstation-vita-remote-play/

 

Thanks for the info link. Interesting. Knowing Nintendo they have looked at potential problems playing Switch on the go and have implemented gimmicks accordingly.

   

Hey! They got SONY on my amiibo! Wait a minute. Two great gaming tastes that game great together!

Switch FC: SW-0398-8858-1969

AngryLittleAlchemist said:
curl-6 said:

"The game's director, Fumihiko Yasuda, told Nintendo Gamer the console was "very easy to develop for"" (Ninja Gaiden 3 dev)

“@jimmyelgringito: How was it developing the game for Wii U? Is the Wii U easy to develop for?” The coders found it easier than expected!" 

“Technically, it’s one of the easier platforms to develop for. We had our core game up and running on it in a very short amount of time. There were no major problems for us developing the Wii U version, other than making sure we had a dedicated team to do it justice. For a new platform, it was surprisingly easy to port it to the Wii U.” (Darksiders II dev)

"A good thing about Wii U is that it's very easy to develop for." (Shin'en)

From your own articles : 

"Nintendo took pains this time to make the Wii U easier to develop for, guys. That report is based on really really old info." Is this even a positive post I mean it sounds like he's saying their lying that's really quite unclear.

 

Team Ninja - The makers behind Metroid Other M. Great source bud.

"Indie developer Shin’en Multimedia has made about two dozen small titles for various Nintendo platforms over the years, and they’re fully supporting the Wii U as well. In an interview with SuperPhillip, Shin’en’s Manfred Linzner said that the Wii U was not only very easy to develop for, but it doesn’t have many of the limitations that current generation consoles have.

To clarify - in this article, he says that the ONLY IMPROVEMENTS he's scene is his own personal improvement at developing for the system, not support from Nintendo. He basically just says that they're getting better at dveloping with it every day, and that they think they've only tapped into 20% of the power. Nothing to do with Nintendo support or ease of use.

"So 60fps at 1080p and easier than ever before, that’s a lot of good news in one twitter stream"

 

Also, you literally used the same developers in 2 different articles - one wasn't even an article but a forumn. What was the point of that?

 

So  let's round this up : Team Ninja - uncredible. One from an indie developer who's made a lot of profit on Wii, and admits that the Wii U isn't easy to develop for. HIS UPDATED THOUGHTS only say that they're learning more about the Wii U everyday, and are impressed that they think they've only unlocked 20% of it's power. One literally is an indie developer just saying we have 60fps 1080. One post doesn't even seem positive(it sounds more like he's being negative towards it...I mean it was posted in jan of 2014 so it's possible). The only great source you provided was from the Darksiders developers.

None of this disproves that the developers are acting differently to switch.




The report he's referring to was news at the time of the console being weak. "Nintendo took great pains to make Wii U easy to develop for" isn't unclear at all.

And Team Ninja making Other M has no detrimental bearing on their testimony regarding technical development; in fact, it bolsters it, as Other M, for all its gameplay and story faults, is one of the most technically advanced games on Wii.

Shin'en's CEO flat out called it "very easy to develop for". That's pretty unambiguous.

So right there you have Shin'en, Team Ninja, Activision, and Vigil all on record saying Wii U is easy to develop for.

How much developer testimony can you provide that Wii U was not easy to develop for?



squibbfire said:
Azzanation said:
Why do gamers care so much for power.. the Switch is more powerful than the WiiU and can play current games. Its a Tablet that can play XB1 and PS4 games at an affordable price. Maybe wont run it better but than if that's all they care about than invest into PC gaming. You won't be disapointed.
Day one for me, not because of Skyrim or 3rd party games but for the best 1st party line up on its way.

Because like everything else...gamers want new and different experiences... VR being one of them...and you need mega power for good VR.

Good example is go back to when n64 and ps1 were released...technically they were in the same generation, but sony just blow everyone out of the water.

So you say Gamers want new things like VR etc than you bring up PS1 which is nothing more than a SNES using CDs.. while the N64 offered tons of new things. N64 was more innovative when it came to games yet was outside by the much weaker and less innovated console like the PS1.



curl-6 said:
AngryLittleAlchemist said:

From your own articles : 

"Nintendo took pains this time to make the Wii U easier to develop for, guys. That report is based on really really old info." Is this even a positive post I mean it sounds like he's saying their lying that's really quite unclear.

 

Team Ninja - The makers behind Metroid Other M. Great source bud.

"Indie developer Shin’en Multimedia has made about two dozen small titles for various Nintendo platforms over the years, and they’re fully supporting the Wii U as well. In an interview with SuperPhillip, Shin’en’s Manfred Linzner said that the Wii U was not only very easy to develop for, but it doesn’t have many of the limitations that current generation consoles have.

To clarify - in this article, he says that the ONLY IMPROVEMENTS he's scene is his own personal improvement at developing for the system, not support from Nintendo. He basically just says that they're getting better at dveloping with it every day, and that they think they've only tapped into 20% of the power. Nothing to do with Nintendo support or ease of use.

"So 60fps at 1080p and easier than ever before, that’s a lot of good news in one twitter stream"

 

Also, you literally used the same developers in 2 different articles - one wasn't even an article but a forumn. What was the point of that?

 

So  let's round this up : Team Ninja - uncredible. One from an indie developer who's made a lot of profit on Wii, and admits that the Wii U isn't easy to develop for. HIS UPDATED THOUGHTS only say that they're learning more about the Wii U everyday, and are impressed that they think they've only unlocked 20% of it's power. One literally is an indie developer just saying we have 60fps 1080. One post doesn't even seem positive(it sounds more like he's being negative towards it...I mean it was posted in jan of 2014 so it's possible). The only great source you provided was from the Darksiders developers.

None of this disproves that the developers are acting differently to switch.




The report he's referring to was news at the time of the console being weak. "Nintendo took great pains to make Wii U easy to develop for" isn't unclear at all.

And Team Ninja making Other M has no detrimental bearing on their testimony regarding technical development; in fact, it bolsters it, as Other M, for all its gameplay and story faults, is one of the most technically advanced games on Wii.

Shin'en's CEO flat out called it "very easy to develop for". That's pretty unambiguous.

So right there you have Shin'en, Team Ninja, Activision, and Vigil all on record saying Wii U is easy to develop for.

How much developer testimony can you provide that Wii U was not easy to develop for?

 

Unfortunately many developers did say the Wii U was an easy system to code for when it was new. And then it was a ghost town. (sound of crickets cherping) I'm having a case of bad deja vu with what they are now saying about Switch.

   

Hey! They got SONY on my amiibo! Wait a minute. Two great gaming tastes that game great together!

Switch FC: SW-0398-8858-1969

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RossTheBoss said:
Lauster said:

I use it outside of my home network, from my workplace during my lunch time, and it works fine for me.

Kudos to your workplace's network.  But, clearly from the disclaimer provided, that's not everyone's experience.  That doesn't change the double price point though.  And, it also doesn't change the problem of the PS4 controllers and Vita having completely different button mapping.  The Switch will have the same control scheme options whether docked or undocked.  As opposed to:

 Infamous: Second Son – Sadly, due to poor button mapping, the experience was marred.

 Watch_Dogs – The problem with Watch_Dogs’ controls on the Vita is not poor placement, instead it’s over use of multiple buttons.

 Call of Duty: Ghosts –   Whether it was in the campaign or in multiplayer, or even when I was sitting next to the console itself, the controls and gameplay felt sluggish, almost unlike any other game I’ve used remote play for.

Need For Speed: Rivals –  I found the sticks, being smaller, needed a little more fine tuning when switching to the peripheral.  Turns could be a little too erratic and out of my control.  

 Metal Gear Solid V: Ground Zeroes – Sadly, the menu and map (two very important controls used the Dual Shock 4’s touch pad in very different ways) did not transfer well to the Vita’s touch screen.  To pause the game was often a struggle, if it could even be pulled off in the first place.  The directions will tell you to tap the center of the front touch screen to use the menu, but I found it wasn’t so easy when I would have to tap different locations on the screen each time, or use two fingers to get the menu to open, or some other trick.

 Battlefield 4 – each time I tried remote play the game would be too far behind due to the signal delay, making it an unenjoyable exercise in losing.  It’s not that the controls were bad; in fact, they did just fine.  Unlike Killzone though, the game just could not perform with speed and consistency that is required for an FPS. 

https://middleofnowheregaming.com/2014/08/02/the-best-and-worst-of-the-playstation-vita-remote-play/

I don't use my workplace's network but a 4G/3G connection from my smartphone.

Concerning the price, Potato_hamster already said previously in this thread that he got both consoles for 270$, but the price was not the subject when he talked about the Remote play, just a remind that the portability is not new.

Thank you Captain Obvious, I know that's not everyone's experience since it's dependant to everyone's network, like all features of this kind, but at least when you have it, that works fine. I was just counterbalancing your "not better than Wii U Gamepad" stance, and thus prove you don't have to be close to your PS4. I don't say it's flawless, there is a slight lag, texts are often too small, and there are surely games like FPS in MP that don't suit for this purpose, but the "portability" thing is already a reality for some.

And fyi, you can remap every buttons natively in Vita.



it hasn't even come out yet mate

plus I don't consider Nintendo really a huge disappointment in recent gens. I like the 3DS. Home console wise I don't particularly like the Wii (although I owned one) and I don't like the tablet idea of the Wii U, but I hear its good.

The Switch looks like a very promising situation for those of Nintendo fans who enjoy handheld and home gaming. for a console home super megaaa dedicated person who's not already on PC then maybe I could see skeptism towards the device, but then again it wouldn't be aimed at you



SonytendoAmiibo said:
curl-6 said:

The report he's referring to was news at the time of the console being weak. "Nintendo took great pains to make Wii U easy to develop for" isn't unclear at all.

And Team Ninja making Other M has no detrimental bearing on their testimony regarding technical development; in fact, it bolsters it, as Other M, for all its gameplay and story faults, is one of the most technically advanced games on Wii.

Shin'en's CEO flat out called it "very easy to develop for". That's pretty unambiguous.

So right there you have Shin'en, Team Ninja, Activision, and Vigil all on record saying Wii U is easy to develop for.

How much developer testimony can you provide that Wii U was not easy to develop for?

 

Unfortunately many developers did say the Wii U was an easy system to code for when it was new. And then it was a ghost town. (sound of crickets cherping) I'm having a case of bad deja vu with what they are now saying about Switch.

no, a lot of developers did not claim that the Wii U was particularly easy to develop for. In fact it was quite the opposite, with many developers announcing projects for the system and then canceling them when they realized it was a pain to port things to the system

along with that very few developers pledged to support the Wii U comparatively with how many have pledged to support the Switch

in fact big third party devs like Bethesda pretty much shit on the Wii U from conception. you can be as much of a naysayer as you want, but the Switch so far has stronger vocal third party support by like multiples (2x? 3x?) then has been seen for any Nintendo system in generations 



mountaindewslave said:

along with that very few developers pledged to support the Wii U comparatively with how many have pledged to support the Switch

in fact big third party devs like Bethesda pretty much shit on the Wii U from conception. you can be as much of a naysayer as you want, but the Switch so far has stronger vocal third party support by like multiples (2x? 3x?) then has been seen for any Nintendo system in generations 

Swap "Switch" with "Wii U" and "Wii U" with "Wii" and this post could've been from 2012. People said all the same things back then; that third parties would come back, that it would get all the big multiplats, that it was easy to develop for, that it wouldn't be underpowered. 



JRPGfan said:
Mnementh said:
My wings aren't melted, Switch still is the most powerful handheld console of all time according to the rumors. So I'm not dissapointed obviously.

About 3 times the power of the Vita.

150+ Gflops (neogaf) when not docked, abit under what the Wii U is.

Its decent as a handheld.

As a home console I was hopeing for abit more "oompf" to it.

That is where the basic nonsense starts.

 

Xbox One and PS4 are so comparable because their hardware is so close.

 

Wii U and Switch? Just stop that numbers game. Wii U's GPU architecture is extremely different, Vita isn't less diefferent GPU-wise.

 

There's no wizardry that makes an under 10W device as powerful than a 75W Xbox One S. But even here you can't simply compare Nvidia and AMD by FLOP/s.