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Lauster said:
RossTheBoss said:

 

Yes, I have heard of it.  Sounds not much more useful than using the Wii U Gamepad in the next room over from the Wii U console.  Not sure how or why you think this compares to the portability the Switch is offering away from it's dock.  Also, with the Switch, you are paying one price for the dock and the portable aspect.  By your method, PS4 - $249-$299 + Vita - $199 = $448-$498 to be able to play your console games on a handheld somewhere within range of your console.

Quoted from your own link:  Remote Play has a limited but undefined range. This feature is optimal when both the PlayStation 4 and the PS Vita are located within the confinements of the same WiFi network at the time of gameplay.  But using remote play outside of your network might result in connectivity problems, or latency 

I use it outside of my home network, from my workplace during my lunch time, and it works fine for me.

Kudos to your workplace's network.  But, clearly from the disclaimer provided, that's not everyone's experience.  That doesn't change the double price point though.  And, it also doesn't change the problem of the PS4 controllers and Vita having completely different button mapping.  The Switch will have the same control scheme options whether docked or undocked.  As opposed to:

 Infamous: Second Son – Sadly, due to poor button mapping, the experience was marred.

 Watch_Dogs – The problem with Watch_Dogs’ controls on the Vita is not poor placement, instead it’s over use of multiple buttons.

 Call of Duty: Ghosts –   Whether it was in the campaign or in multiplayer, or even when I was sitting next to the console itself, the controls and gameplay felt sluggish, almost unlike any other game I’ve used remote play for.

Need For Speed: Rivals –  I found the sticks, being smaller, needed a little more fine tuning when switching to the peripheral.  Turns could be a little too erratic and out of my control.  

 Metal Gear Solid V: Ground Zeroes – Sadly, the menu and map (two very important controls used the Dual Shock 4’s touch pad in very different ways) did not transfer well to the Vita’s touch screen.  To pause the game was often a struggle, if it could even be pulled off in the first place.  The directions will tell you to tap the center of the front touch screen to use the menu, but I found it wasn’t so easy when I would have to tap different locations on the screen each time, or use two fingers to get the menu to open, or some other trick.

 Battlefield 4 – each time I tried remote play the game would be too far behind due to the signal delay, making it an unenjoyable exercise in losing.  It’s not that the controls were bad; in fact, they did just fine.  Unlike Killzone though, the game just could not perform with speed and consistency that is required for an FPS. 

https://middleofnowheregaming.com/2014/08/02/the-best-and-worst-of-the-playstation-vita-remote-play/