Soundwave said:
Jumpin said:
There are two types of Nintendo fans. Those that want Nintendo to make a PlayStation, and then the real Nintendo fans. You can usually differentiate the two based on whether or not they liked NES, Gameboy, DS, and Wii and are looking for Nintendo to make the next interesting console. Or if they were instead fans of GameCube and are looking for Nintendo to make a console that is just like the PS4, except shaped like a purple lunchbox, and an awkward Fisher-Price controller that they will claim is the best controller ever because, despite not being very functional, they like how it feels in their hands.
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People want Nintendo to make a "Playstation", largely becuase Nintendo used to BE the Playstation. They were the main brand of the industry and the one that got all the third party support. So for some people going back to that is kind of a "Return of the King" scenario.
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I would agree with you on the rest, but this is where I think our agreement breaks. What I'm talking about is the core hardware and platform philosophy as opposed to market dominance. Although, I do think that the best executions of Nintendo's strategy will inevitably be dominant over any iterative strategy.
When it comes to the philosophy over the generations, Playstation has been very different from Nintendo. Playstation is about releasing a consistent piece of hardware with upgraded components generation over generation, and has a strong media component (For example: CDs, DVDs, and Blu Rays). Nintendo is about changing the way people play games generation over generation (For example: d-pad, scrolling, shoulder buttons, 3D, analog sticks, touch screen, motion controls).
I am not saying Nintendo is progressive, while Sony is conservative. I am saying that Nintendo's core philosophy is an attempt at keeping the way we play games fresh. Nintendo can be confusingly conservative sometimes, and it has really hurt them, and no time was this more clear than during the N64 and Gamecube stretch. Nintendo's core interface with the N64 involved analog sticks for 3D gaming, very progressive moves at the time. At the same time, Nintendo was highly conservative in how they maintained their feudal Second Party organization, AND cartridges, which automatically meant Playstation had FAR more space at a fraction of the cost when compared. N64, as a result, was a resounding failure, and the biggest self-inflicted blow Nintendo ever dealt themselves as a brand. Gamecube was just the aftermath, it wasn't interesting to many because it wasn't anything new. It was just a playstation, for kids, with a less capable controller, and a less capable medium.
On power: Neither Sony nor Nintendo started out as a "Lets make the most powerful console!" style company. Nintendo even start trying to dominate on the power scale until the N64 and Gamecube, and when they got trounced by the much less powerful Sony consoles. Sony didn't get there until the PS3, and Sony lost that generation too, spent most of it in 3rd place. Right now is the first generation where the most powerful console is going to win, and it has little to do with the power, and everything to do with the fact that Nintendo and Microsoft screwed up on interface causing the price of their consoles to be much higher than they otherwise could have been.
I suppose saying "true" Nintendo fans, as I did earlier, was probably incorrect. The fans that want an alternatively branded Playstation console (We'll call them group A) are still Nintendo fans, they're just a different sort. They don't care about Nintendo's philosophy, they care about Sony's philosophy, and how powerful the console is, they just want Nintendo to be the biggest and strongest Playstation-style console, they're fans of the Nintendo logo. The second group (group B) are more interested in how Nintendo is going to advance the industry, and aren't necessarily fans of the conservative approaches Nintendo sometimes takes (We liked the 3D and analog sticks on the N64, but disliked the cartridges and second party organization, even if we were fans of those second parties). Group B wants to see Nintendo successfully forge fresh new experiences that revolutionize the industry. Another core experience that Group B Nintendo fans love is the local multiplayer, experiencing games with our families is important, we grew up playing NES with our siblings, and we played Wii with our friends and our own children, and the same deal goes with DS. That's probably why Wii U was not popular among group B, while Wii was extremely popular.
In short, Group A is a fan of the Nintendo brand, while group B is a fan of what Nintendo does.
The reason why I implied, earlier, that Group A weren't real Nintendo fans is because, while they profess their love for Nintendo, they're not actually fans of what Nintendo does. Group A are fans of what Sony does, and wish Nintendo was making an alternative playstation instead of an NES, an SNES, a Gameboy, a Wii, a DS, or a Switch.