superchunk said:
Because it is iOS exclusive which is not the biggest market and its not a free app.
Nintendo should have put it out on Android and iOS and made it a $4.99 app or free with ads/in-game purchases. Silly Nintendo thinking the mobile market buys games/apps similar to consoles.
It'll take off once it launches on Android.
|
The biggest market in terms of App revenues is iOS, not Android. Launching the game on Android will double the addressable market at best. A lot of games release on iOS first, this is Nintendo doing what others do, including MicroSoft. I've been using Gboard for months, a Google app that was just released for Android.
I am fine if the game flops, Nintendo is experimenting after all. But why are we assuming it's a flop with no official numbers available? The game is still no.1 on many top-grossing charts, and there are countries in which the game isn't available yet, including iOS biggest market; China.
You can release a game with a 10 dollars price tag then make it free with ads. But you can't release a free game with ads then price at 10 dollars. Nintendo is experimenting the right way.