SvennoJ said:
While I don't agree Wii was the best thing to happen to motion controls, I do hope you're right. It's just that Nintendo didn't really push hard on the software side when it came to motion controls and abandoned it pretty much with the WiiU. It will make it accessible, with the risk of turning it into a short term fad, ditched when the next thing comes around in 5 years time.
VR faces more obstacles than price and software, low res, low fps, low fov, limited tracking are all obstacles. Perhaps it's better to wait a gen instead of delivering an experience that might turn people off after a few tries, instead of getting them interested long term. That's what I saw happend to motion controls. Cheap, fun, limited, unreliable, ignored. My kids still can't use the dodgy Wii pointer..
I'm having lots of fun with overpriced beta tech, and will certainly get Switch VR if it happens. Just a bit hesitant on history repeating itself with the motion control craze and rapid decline.
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In terms of the tech being put on the map and becoming mainstream, that's indisputable. If it wasn't for Wii, motion would still be restricted to cheap plug-n-play consoles sold on infomercials. The claim that Nintendo didn't push hard on software for motion controls is a flat out lie, though. They infamously push too hard. They're literally still pushing them in games today. Splatoon, Star Fox, Guard, Nintendoland.
None of those other issues matter in terms of actually selling a product to the mass market. Wii wasn't good motion - it was cheap, accessible motions with a ton of "good" software. That's all VR needs.
Your kids are the acception, not the rule. The Wii's success isn't debatable. I'm not arguing how fun it is, I'm arguing how sellable it is. Overpriced beta tech that's still fun isn't sellable. Cheap consumer products with a constant flow of compelling software is. That's where the Wii succeeded, where PSVR, Oculus, and Vive currently fail, and where Switch would undeniably succeed. The tech will eventually get better and it will eventually get cheaper, but in terms of sellability, it doesn't need to. The lowest common denominator experience that the Switch could provide would be more than good enough to propel VR into the mass market, just like the Wiis Standard Def, GCN-level waggle system was.
There is no "next thing." Motion controls were the prologue to VR. VR is the endgame. There is nothing that goes beyond it. It's tech that's been dreamed about for decades with applications that trandsends gaming. It won't be a fad. It's just a matter of who will be the first to get it there. It can take close to a decade because people are waiting for a premium experience to be cheap, or it can take a few years because Nintendo does cheap and accessible with a risk-averse software push first.