By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Nintendo Switch to have VR: the gamepad is also a VR screen.

Tagged games:

 

Nintendo Switch to have VR: the gamepad is also a VR screen.

Cool idea. 79 56.43%
 
Bad idea. 61 43.57%
 
Total:140
spemanig said:

Ljink96 said:

 

True, but they've got such a terrible taste in their mouth with Virtual Boy and VR really doesn't suit their content. It'll be years before decent Nintendo Switch VR games come out. The Wiimote, 3D, were all things that were the focus of the respective systems. But VR in addition to a hybrid, and joycons, and switching, I think it's a bit much right out the gate.

 

 

People are blowing the VB thing way out of perportion. That was years ago. Nintendo is clearly over it. In fact, I wouldn't be surprised if they actually called the HMD the Virtual Boy again.

I really don't agree at all that it doesn't suit their content. Metroid Prime would do well in VR. F-Zero would do well in VR. The entire "Wii Sports" series. Pilotwings, Excitebike, Waverace, Punch-Out, 1080p Snowboarding, Star Fox, Mario Kart, oh me, oh my. Literally anything that can be translated to VR if it can be reinterpreted in the first person.

And that's just classics. If Nintendo's doing VR, they're obviously going to bundle the HMD with a Wii Sports/Wii Fit/Nintendogs-type new IP who's job is to prove the new technology and sell it in droves.

If Nintendo wants to do Switch VR, they're going to tack it onto literally every game they can think of like they did with the Wii. I don't know when Switch VR is going to happen, but I wouldn't be even the least bit suprised if we see it as easly as in the January presentation, with it launching as early as March 2018.

True.



My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.

Around the Network

On one hand I'm hoping Nintendo will actually do this to give more people a taste of VR. On the other hand I'm wary for it to open the door to more Wii shovelware in VR. The quality of psvr releases is already diminishing with new titles like Fat City (sort of isometric game which has no business in VR), Starship Disco (simple rythm game), Perfect (screen saver), Surgeon Simulator (doesn't work), Crystal Rift (very basic dungeon crawler) There are plenty good to great games too, yet the past few weeks have been underwhelming.

Wii made and broke motion controls in just 5 years. Perhaps it's a good thing VR looks to be a slow burn. Adding VR to the Switch, which arguably is the least capable device to deliver a good experience, is that really a good idea to get the ball rolling. I don't know, I'm gonna play some more expect you to die on psvr, overpriced but quality fun.



SvennoJ said:

On one hand I'm hoping Nintendo will actually do this to give more people a taste of VR. On the other hand I'm wary for it to open the door to more Wii shovelware in VR. The quality of psvr releases is already diminishing with new titles like Fat City (sort of isometric game which has no business in VR), Starship Disco (simple rythm game), Perfect (screen saver), Surgeon Simulator (doesn't work), Crystal Rift (very basic dungeon crawler) There are plenty good to great games too, yet the past few weeks have been underwhelming.

Wii made and broke motion controls in just 5 years. Perhaps it's a good thing VR looks to be a slow burn. Adding VR to the Switch, which arguably is the least capable device to deliver a good experience, is that really a good idea to get the ball rolling. I don't know, I'm gonna play some more expect you to die on psvr, overpriced but quality fun.

VRs best hope of becoming big is for Nintendo to make some software for it.

If Wii broke motion controls in 5 years, how come you're still using it for VR?



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

Pyro as Bill said:
SvennoJ said:

On one hand I'm hoping Nintendo will actually do this to give more people a taste of VR. On the other hand I'm wary for it to open the door to more Wii shovelware in VR. The quality of psvr releases is already diminishing with new titles like Fat City (sort of isometric game which has no business in VR), Starship Disco (simple rythm game), Perfect (screen saver), Surgeon Simulator (doesn't work), Crystal Rift (very basic dungeon crawler) There are plenty good to great games too, yet the past few weeks have been underwhelming.

Wii made and broke motion controls in just 5 years. Perhaps it's a good thing VR looks to be a slow burn. Adding VR to the Switch, which arguably is the least capable device to deliver a good experience, is that really a good idea to get the ball rolling. I don't know, I'm gonna play some more expect you to die on psvr, overpriced but quality fun.

VRs best hope of becoming big is for Nintendo to make some software for it.

If Wii broke motion controls in 5 years, how come you're still using it for VR?

How come we're only using it for VR (and sporadically at that) is the better question.

A VR Mario game could be great, yet since these headsets are, for now, not recommended under 12 years, would Nintendo really get behind that? Tacked on VR is not the best way to go, yet requiring VR is what I don't see Nintendo doing. Plus imo Nintendo messed up skyward sword with unresponsive motion controls. So calling Nintendo VR's best hope, I'm not convinced.

It would get me to buy a Switch sooner rather than later, but I remain skeptical that this will go beyond remaining a patent.



SvennoJ said:

On one hand I'm hoping Nintendo will actually do this to give more people a taste of VR. On the other hand I'm wary for it to open the door to more Wii shovelware in VR. The quality of psvr releases is already diminishing with new titles like Fat City (sort of isometric game which has no business in VR), Starship Disco (simple rythm game), Perfect (screen saver), Surgeon Simulator (doesn't work), Crystal Rift (very basic dungeon crawler) There are plenty good to great games too, yet the past few weeks have been underwhelming.

Wii made and broke motion controls in just 5 years. Perhaps it's a good thing VR looks to be a slow burn. Adding VR to the Switch, which arguably is the least capable device to deliver a good experience, is that really a good idea to get the ball rolling. I don't know, I'm gonna play some more expect you to die on psvr, overpriced but quality fun.

If Wii didn't bring the shovelware, there wouldn't be mainstream motion controlled games cropping up until probably right now. If VR is going to succeed, shovelware will come. That means the platform is lucrative.

Switch VR would be good for everybody, especially PSVR. The 2 obstacles VR faces is price and software. It's too much money and there's no compelling software for it. The patent guarantees both issues are resolved. The HMD makes the price by far the cheapest VR solution, and Nintendo doing it means that they'd push hard on the software side to make sure that there are compelling games that use and prove the hardware.

A cheap price point and compelling exclusives means that VR suddenly becomes a mass market product instead of just being niche, just like with Wii. Being mass market means high sales volume, meaning that more companies start investing in making VR software because Nintendo made it so that money could be made. Because they're already making the VR games for the Switch, devs would easily port those same games to PSVR. Now PSVR looks better by association because it can offer a superior VR experience, and actually has a robust software library that makes the $400 price point seem less absurd.

Wii was the best thing to happen to motion controls, and Switch VR would be the best thing to happen to VR, because right now there's nothing compelling about it outside of it being VR. It's just overpriced beta tech as of now.



Around the Network
spemanig said:

If Wii didn't bring the shovelware, there wouldn't be mainstream motion controlled games cropping up until probably right now. If VR is going to succeed, shovelware will come. That means the platform is lucrative.

Switch VR would be good for everybody, especially PSVR. The 2 obstacles VR faces is price and software. It's too much money and there's no compelling software for it. The patent guarantees both issues are resolved. The HMD makes the price by far the cheapest VR solution, and Nintendo doing it means that they'd push hard on the software side to make sure that there are compelling games that use and prove the hardware.

A cheap price point and compelling exclusives means that VR suddenly becomes a mass market product instead of just being niche, just like with Wii. Being mass market means high sales volume, meaning that more companies start investing in making VR software because Nintendo made it so that money could be made. Because they're already making the VR games for the Switch, devs would easily port those same games to PSVR. Now PSVR looks better by association because it can offer a superior VR experience, and actually has a robust software library that makes the $400 price point seem less absurd.

Wii was the best thing to happen to motion controls, and Switch VR would be the best thing to happen to VR, because right now there's nothing compelling about it outside of it being VR. It's just overpriced beta tech as of now.

While I don't agree Wii was the best thing to happen to motion controls, I do hope you're right. It's just that Nintendo didn't really push hard on the software side when it came to motion controls and abandoned it pretty much with the WiiU. It will make it accessible, with the risk of turning it into a short term fad, ditched when the next thing comes around in 5 years time.

VR faces more obstacles than price and software, low res, low fps, low fov, limited tracking are all obstacles. Perhaps it's better to wait a gen instead of delivering an experience that might turn people off after a few tries, instead of getting them interested long term. That's what I saw happend to motion controls. Cheap, fun, limited, unreliable, ignored. My kids still can't use the dodgy Wii pointer..

I'm having lots of fun with overpriced beta tech, and will certainly get Switch VR if it happens. Just a bit hesitant on history repeating itself with the motion control craze and rapid decline.



SvennoJ said:

While I don't agree Wii was the best thing to happen to motion controls, I do hope you're right. It's just that Nintendo didn't really push hard on the software side when it came to motion controls and abandoned it pretty much with the WiiU. It will make it accessible, with the risk of turning it into a short term fad, ditched when the next thing comes around in 5 years time.

VR faces more obstacles than price and software, low res, low fps, low fov, limited tracking are all obstacles. Perhaps it's better to wait a gen instead of delivering an experience that might turn people off after a few tries, instead of getting them interested long term. That's what I saw happend to motion controls. Cheap, fun, limited, unreliable, ignored. My kids still can't use the dodgy Wii pointer..

I'm having lots of fun with overpriced beta tech, and will certainly get Switch VR if it happens. Just a bit hesitant on history repeating itself with the motion control craze and rapid decline.

In terms of the tech being put on the map and becoming mainstream, that's indisputable. If it wasn't for Wii, motion would still be restricted to cheap plug-n-play consoles sold on infomercials. The claim that Nintendo didn't push hard on software for motion controls is a flat out lie, though. They infamously push too hard. They're literally still pushing them in games today. Splatoon, Star Fox, Guard, Nintendoland.

None of those other issues matter in terms of actually selling a product to the mass market. Wii wasn't good motion - it was cheap, accessible motions with a ton of "good" software. That's all VR needs.

Your kids are the acception, not the rule. The Wii's success isn't debatable. I'm not arguing how fun it is, I'm arguing how sellable it is. Overpriced beta tech that's still fun isn't sellable. Cheap consumer products with a constant flow of compelling software is. That's where the Wii succeeded, where PSVR, Oculus, and Vive currently fail, and where Switch would undeniably succeed. The tech will eventually get better and it will eventually get cheaper, but in terms of sellability, it doesn't need to. The lowest common denominator experience that the Switch could provide would be more than good enough to propel VR into the mass market, just like the Wiis Standard Def, GCN-level waggle system was.

There is no "next thing." Motion controls were the prologue to VR. VR is the endgame. There is nothing that goes beyond it. It's tech that's been dreamed about for decades with applications that trandsends gaming. It won't be a fad. It's just a matter of who will be the first to get it there. It can take close to a decade because people are waiting for a premium experience to be cheap, or it can take a few years because Nintendo does cheap and accessible with a risk-averse software push first.



This could be accessible and most cheap VR experience in market, Nintendo could pack VR Card Box with game for $60, this could be great addition to already very interesting Switch.



The screen needs to be 1080p for this to really work minimally well.

Even on PSVR at 1080p, you can tell the experience would be a lot better with a 2K or even 4K screen.



Soundwave said:
The screen needs to be 1080p for this to really work minimally well.

Even on PSVR at 1080p, you can tell the experience would be a lot better with a 2K or even 4K screen.

720p will be worse VR exapariance than 1080p offcourse but would be still VR experience and actualy almost free compared to $400 PSVR experience, so definitely could be popular on Switch.