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spemanig said:

If Wii didn't bring the shovelware, there wouldn't be mainstream motion controlled games cropping up until probably right now. If VR is going to succeed, shovelware will come. That means the platform is lucrative.

Switch VR would be good for everybody, especially PSVR. The 2 obstacles VR faces is price and software. It's too much money and there's no compelling software for it. The patent guarantees both issues are resolved. The HMD makes the price by far the cheapest VR solution, and Nintendo doing it means that they'd push hard on the software side to make sure that there are compelling games that use and prove the hardware.

A cheap price point and compelling exclusives means that VR suddenly becomes a mass market product instead of just being niche, just like with Wii. Being mass market means high sales volume, meaning that more companies start investing in making VR software because Nintendo made it so that money could be made. Because they're already making the VR games for the Switch, devs would easily port those same games to PSVR. Now PSVR looks better by association because it can offer a superior VR experience, and actually has a robust software library that makes the $400 price point seem less absurd.

Wii was the best thing to happen to motion controls, and Switch VR would be the best thing to happen to VR, because right now there's nothing compelling about it outside of it being VR. It's just overpriced beta tech as of now.

While I don't agree Wii was the best thing to happen to motion controls, I do hope you're right. It's just that Nintendo didn't really push hard on the software side when it came to motion controls and abandoned it pretty much with the WiiU. It will make it accessible, with the risk of turning it into a short term fad, ditched when the next thing comes around in 5 years time.

VR faces more obstacles than price and software, low res, low fps, low fov, limited tracking are all obstacles. Perhaps it's better to wait a gen instead of delivering an experience that might turn people off after a few tries, instead of getting them interested long term. That's what I saw happend to motion controls. Cheap, fun, limited, unreliable, ignored. My kids still can't use the dodgy Wii pointer..

I'm having lots of fun with overpriced beta tech, and will certainly get Switch VR if it happens. Just a bit hesitant on history repeating itself with the motion control craze and rapid decline.