Pyro as Bill said:
SvennoJ said:
On one hand I'm hoping Nintendo will actually do this to give more people a taste of VR. On the other hand I'm wary for it to open the door to more Wii shovelware in VR. The quality of psvr releases is already diminishing with new titles like Fat City (sort of isometric game which has no business in VR), Starship Disco (simple rythm game), Perfect (screen saver), Surgeon Simulator (doesn't work), Crystal Rift (very basic dungeon crawler) There are plenty good to great games too, yet the past few weeks have been underwhelming.
Wii made and broke motion controls in just 5 years. Perhaps it's a good thing VR looks to be a slow burn. Adding VR to the Switch, which arguably is the least capable device to deliver a good experience, is that really a good idea to get the ball rolling. I don't know, I'm gonna play some more expect you to die on psvr, overpriced but quality fun.
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VRs best hope of becoming big is for Nintendo to make some software for it.
If Wii broke motion controls in 5 years, how come you're still using it for VR?
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How come we're only using it for VR (and sporadically at that) is the better question.
A VR Mario game could be great, yet since these headsets are, for now, not recommended under 12 years, would Nintendo really get behind that? Tacked on VR is not the best way to go, yet requiring VR is what I don't see Nintendo doing. Plus imo Nintendo messed up skyward sword with unresponsive motion controls. So calling Nintendo VR's best hope, I'm not convinced.
It would get me to buy a Switch sooner rather than later, but I remain skeptical that this will go beyond remaining a patent.