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SvennoJ said:

On one hand I'm hoping Nintendo will actually do this to give more people a taste of VR. On the other hand I'm wary for it to open the door to more Wii shovelware in VR. The quality of psvr releases is already diminishing with new titles like Fat City (sort of isometric game which has no business in VR), Starship Disco (simple rythm game), Perfect (screen saver), Surgeon Simulator (doesn't work), Crystal Rift (very basic dungeon crawler) There are plenty good to great games too, yet the past few weeks have been underwhelming.

Wii made and broke motion controls in just 5 years. Perhaps it's a good thing VR looks to be a slow burn. Adding VR to the Switch, which arguably is the least capable device to deliver a good experience, is that really a good idea to get the ball rolling. I don't know, I'm gonna play some more expect you to die on psvr, overpriced but quality fun.

If Wii didn't bring the shovelware, there wouldn't be mainstream motion controlled games cropping up until probably right now. If VR is going to succeed, shovelware will come. That means the platform is lucrative.

Switch VR would be good for everybody, especially PSVR. The 2 obstacles VR faces is price and software. It's too much money and there's no compelling software for it. The patent guarantees both issues are resolved. The HMD makes the price by far the cheapest VR solution, and Nintendo doing it means that they'd push hard on the software side to make sure that there are compelling games that use and prove the hardware.

A cheap price point and compelling exclusives means that VR suddenly becomes a mass market product instead of just being niche, just like with Wii. Being mass market means high sales volume, meaning that more companies start investing in making VR software because Nintendo made it so that money could be made. Because they're already making the VR games for the Switch, devs would easily port those same games to PSVR. Now PSVR looks better by association because it can offer a superior VR experience, and actually has a robust software library that makes the $400 price point seem less absurd.

Wii was the best thing to happen to motion controls, and Switch VR would be the best thing to happen to VR, because right now there's nothing compelling about it outside of it being VR. It's just overpriced beta tech as of now.