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Forums - Gaming Discussion - Super Mario Run DLs 3.5mil US (day1): Update $5mil revenue made in 1 day!

tbone51 said:
Boutros said:

So why are you comparing it with Pokémon Go? That was the whole point of my post. They shouldn't be compared because their release history is fundamentally too different.

Tell that to investors xD

Same investors who didn't know Pokemon Go wasn't a Nintendo game? Ok.



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LurkerJ said:

Up to number 3 in the Japanese top-grossing chart, the biggest market for smartphone games. It was at 6, it went up to 5, and now at 3.

Still no.1 in Australia, USA, Canada, France, Germany, UK and many other European countries. It finally bypassed spotify in Sweden and hit no.1 there as well.

Still at No.2 in Italy behind Clash Royale.

Not released in China or South Korean yet.

No official numbers from Nintendo or Apple yet. The numbers we have are as reliable as VGC numbers, real numbers could be much better or much worse. 

One thing is true, the game is amazing. A GOTY contender.

For a game that is so expensive(for a mobile game), Super mario Run is holding extremely well.Its been about three days and its only going up, both in downloads and top grossing.Hopefully it manages to stay that way for a while.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

LurkerJ said:
tbone51 said:

Tell that to investors xD

Same investors who didn't know Pokemon Go wasn't a Nintendo game? Ok.

I think we are on the same page here bro :o



tbone51 said:
LurkerJ said:

Same investors who didn't know Pokemon Go wasn't a Nintendo game? Ok.

I think we are on the same page here bro :o

Opps. Sorry. Accept this apple as an apology:



Well, i think it's obvious how mobile consumers think: give us the game for free or pratically free, because we are not here to pay for products.

Developers have devalued the price of their own games so much that when someone tries to make you pay for pretty much the whole game, that idea sounds presposterous. And that is a really bad sign.

As i read in a twitter comment, i guess Iwata really was actually right - when he mentioned that the devalue of games could be a bad thing.



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Jranation said:
Is this all good news? Like is this decent or a lot to similar mobile games?

Very good.  It's crushing many records and taking the top spot in over 60 countries.



Massimus - "Trump already has democrat support."

A month on from launch, I see Super Mario Run is currently #31 of the top grossing app's.
Clash Royale which launched many months before Super Mario Run is currently #1. Candy Crush Saga #3 launched over 4 years ago! How many billions has that earnt?
I guess the relative sales failure of Super Mario Run guarantees the upcoming Nintendo mobile games will be more nickle and diming oriented it does seem to gain more revenue



GProgrammer said:
A month on from launch, I see Super Mario Run is currently #31 of the top grossing app's.
Clash Royale which launched many months before Super Mario Run is currently #1. Candy Crush Saga #3 launched over 4 years ago! How many billions has that earnt?
I guess the relative sales failure of Super Mario Run guarantees the upcoming Nintendo mobile games will be more nickle and diming oriented it does seem to gain more revenue

Micro-transactions are meant to be repeated. SMR is a one-time payment of $10 so it's at a disadvantage.

 

Recently played the game on my cousin's iPhone. It's a lot more fun than I thought it would be.



KLAMarine said:

Micro-transactions are meant to be repeated. SMR is a one-time payment of $10 so it's at a disadvantage.

Yes its at a disadvantage revenue wise, thats why I say future Nintendo games will be Micro Transaction Driven.

Update a couple of days later I now see Super Mario Run has dropped down to #42 in the app store, It will be out of the top 50 soon.

The only record this app has broken is from #1 to out of the top 50 in record time.



http://www.vgchartz.com/article/277104/report-super-mario-run-tops-60-million-in-revenue/

The game went from a 'massive success' to a massive failure very quick, Just shows you how wrong initial opinions can be, Perhaps this thread can be used as a warning in future