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Well, i think it's obvious how mobile consumers think: give us the game for free or pratically free, because we are not here to pay for products.

Developers have devalued the price of their own games so much that when someone tries to make you pay for pretty much the whole game, that idea sounds presposterous. And that is a really bad sign.

As i read in a twitter comment, i guess Iwata really was actually right - when he mentioned that the devalue of games could be a bad thing.