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Forums - Nintendo - Ventura Beat: Nintendo Switch are based on Nvidia's Maxwell Architecture not Pascal

Miyamotoo said:
curl-6 said:

Honestly, the specs leaked back in October (Quad core ARM Cortex A57, 4GB RAM, Maxwell Tegra) should be just fine for Nintendo's purposes.

Switch isn't meant to be a PS4/Xbone competitor. Think of it more as a next gen portable.

Yup, Emily and I think Laura, said that around 90% of those specs are accurate "as least in regards to the dev kits".

I reckon Nintendo fans should be happy with those specs. Better-than-Mario-Kart-8 graphics on the go is pretty good.



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curl-6 said:
Miyamotoo said:

Yup, Emily and I think Laura, said that around 90% of those specs are accurate "as least in regards to the dev kits".

I reckon Nintendo fans should be happy with those specs. Better-than-Mario-Kart-8 graphics on the go is pretty good.

Of Course, that's basically around 3x more power than Wii U, and enuf power for instance to run MK8 at 1080p with AA and some other effects.

 

 

bonzobanana said:
Miyamotoo said:

Some realistic expectations are around 500-600 gflops for home console mode (docked), while around 200-300 gflops for portable mode.

Still seems too high.  The Tegra spec with the extra denver cores  and  50GB/s memory gets 750 gflops yet stripping out the denver cores and only 25.6GB/s memory speed still achieves 600 gflops and then its likely based onthe older architecture anyway. No those figures are not realistic at all. For me the absolute top figure is around 500 gflops with the lowest at perhaps 300 gflops so I've gone for a middle position of 400 gflops. That I feel might even be optimistic going by Nintendo's past record but for me 600 gflops is just a fantasy figure. I don't even want 600 flops because the more I think about it the more I hate the idea of only 3hrs battery life and if its 600 gflops docked with 1080p output it still probably needs 300 plus gflops when portable at 720p which will be terrible battery life.

Even 400 gflops with 25.6GB/s is restrictive. The wii u had 12.8GB/s memory with 176 gflops but had a 32MB of ultra fast memory built into the chipset. Unless Switch has a similar arrangement the Switch will be bottle-necked by memory speed even at 400 gflops.

Doesn't seems at all too high, just basic Tegra X1 without active cooling can achieve around 512 gflops on stock clocks, but Nintendo is using custom Tegra so we dont know what improvements Nintendo made (my bet is 50 GB/s for memory and something else), and actualy has active cooling. So 500-600 Gflops does not sound high or unrealistic at all, not to mentionle fantasy figure, lol. :)    Actually your 400 gflops estimate is lowest estimate I saw until now on Neogaf or here in threads, actually most of people expecting around 300-400 gflops for portable mode.

Definitely Switch will have some improvements compared to custom Tegra X1, it still custom Tegra.



mutantsushi said:
HollyGamer said:

Remember with great power comes batteries capacity, and thermal problem. And u guys forget that Switch is a dedicated gaming machine unlike Nvidia Shield Tablet or other Tablet device, The Switch run on optimization close to the metal , it doesn't need universal API like Android or iOS or Windows Surface. And all games will be made for one spec in mind so it will be fully optimize. 

Do you not understand the benefits of Pascal architecture at more modern fabrication node?
That means more performance at less power draw / heat dissipation, which is exactly what you want on this.

I think you also missed NVIDIA announcing that they themselves are behind the... API that Switch will use.
Nobody is optimizing down to the metal, it will still use common APIs even if having fixed hardware allow more optimization.
That is why devs like when Sony and MS release updates to their... console APIs, because nobody writes machine code.

well ofcourse it surelly better then maxmell but it will never achive the quality of 1 teraflop for 3 hours batery life. 

Nvidia them self create the API then it fuly optimize, it will not use third party midleware like iOS, Android and Surface . Your statement it self already prove my statement LMAO. And also every game developer especialy consoles able to write modificate their own code that close to the metal it's not a secreet anymore. :)



Miyamotoo said:
curl-6 said:

I reckon Nintendo fans should be happy with those specs. Better-than-Mario-Kart-8 graphics on the go is pretty good.

Of Course, that's basically around 3x more power than Wii U, and enuf power for instance to run MK8 at 1080p with AA and some other effects.

I'm more interested in seeing what it can do in ground-up new games, not just Wii U ports.



curl-6 said:
Miyamotoo said:

Of Course, that's basically around 3x more power than Wii U, and enuf power for instance to run MK8 at 1080p with AA and some other effects.

I'm more interested in seeing what it can do in ground-up new games, not just Wii U ports.

Offcourse, but I dont think we will see ground-up new games for Switch in 2017, becuse most likly all 2017 Switch games started life like Wii U projects, new 3D Mario, Retro game, Pikmin, Next Level Games game...all most likely started like Wii U project with mind on Wii U hardware, but of course there will be notable differences in any case compared to Wii U games.



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I believe there was a rumor that the dev kit used an overclocked X1 with a noisy fan - so should that be the final product as well?



superchunk said:
setsunatenshi said:

Things aren't scalable like that, it's not even the same architecture. PS4 is X86 and the Switch is ARM. The coding itself would need to be rewritten completely for a game to work on the Switch.

Also there are plenty of games that are 1080p on PS4, 720p on Xbox 1... how well do you think this same game would run on the switch?

Have a look at how The Last Guardian or FFXV are running on both the PS4 vanilla and Pro. And as you said, it's not a successor, just a more powerful console under the same x86 architecture. Imagine how any of those games would play on the Switch? Exactly... they wouldn't. Nor should they, because the Switch is way too underpowered to handle such games. Even worse for open world games where you are usually CPU bottlenecked.

But hey... prove me wrong Nintendo. I'll love it if you do :)

1st bolded is blatantly false. Middle-ware makes x86 to/from ARM seemless.
2nd bolded ... what is this list of "plenty" of games? I've always seen XBO as 900p at worst. Also, keep in mind that between these two consoles, they are also keeping all the the tech settings on hi. Same textures/AA/etc.

With NS we'll see 3rd party games
portable = 720p
docked = 900p
where both are lower settings than XboxOne/PS4 for textures/AA/etc.

All of this is not complicated with existing middleware software. How do you think they make it work on the wide-variety of PCs?

1st Middle-ware makes x86 to ARM seemless? Either you know something I don't or that's one of the most incorrect statements I have seen on this thread. Can you link me to any resources that prove that point? Edit: just to clarify, I want some resources pointing to how seemless this code transition between x86 and ARM is, especially for game development

2nd - BF4 and Hardline, COD Ghosts, Dead Rising 3, Golf Club, MGS5, SW Battlefront, Quantum Break, BF1, FFXV (between 765 to 900p), Watch Dogs, COD BO3 (1280 x 900), Halo 5 (1152 x 810), Titanfall (792p)... at what resolutions exactly would such games run on a console around 3 times weaker and in a different architecture? (sources: IGN, Otakugame.fr, eurogamer and google in general)

 On your last comment regarding the PCs, they are also X86 architecture based. Actually the games are developed originally on PC and then ported to the respective consoles.

Adding to this, the memory bandwidth limitations on the Switch compared to the other 2 consoles will just make it a nightmare to use the same assets across platforms.

Basically what I'm saying is, this is a handheld and will need to have games designed for it specifically, which Nintendo will do. Some 3rd parties will probably try to port a few more recent games, but there's no way the big AAA games will make it there in any way. I just don't see it, I'm sorry.



Miyamotoo said:

Switch, dock and controller that includes Joy Grip and Joy Cons will be part of every SKU, most likly more expansive SKU ($299) will come with game and more storage. Screen today isnt expansive at all, but Switch is packed with lotsa techs and functions (look at that Switch patent thread), and ofcourse dock and controller that includes Joy Grip and Joy Cons.  3DS has 240p screen. :D  Actually XL version is best selling version of 3DS from moment appeared on market, despite there are cheaper version of 3DS and 2DS, and actualy 2DS is worst selling version.

Thats a point, Switch isn't just a handheld, it's also home console, its basicly 2 in 1, home console and handheld out of box and out of box ready for local multiplayer without any need to pay for another controller.

Definitely can run evre PS4 ports at 720p with maybe some other smaller downgrades, XB1 has games at 1080p and 900p, and actualy smallest number of 720p games. Point that Switch CPU is ARM doesn't mean it's weak, modern ARM CPU can easily outperform mobile AMD CPU from 2012 (PS4/XB1 CPU is notebook CPU and actualy bottlneck for XB1/PS4), and actually sources saying that Switch CPU will be with power close to XB1/PS4 CPU. I agree that is most for 3rd parties platforms most important is actually popularity of platform, but its also important that Switch tech/hardware is very modern and easy to work with it.

What made Wii U 3rd party are terrible sales of Wii U after launch and fact that was very early clear that Wii U is fail and don't have future, that's why 3rd party totally abandoned Wii U in its 1st year.

The problems with your analysis is that you're trying to use the 3DS as a price comparison, while I'm using a Shield tablet, that's way closer in cost. 3DS is 5-year old tech (being generous, it's actually way more than that), so ir ends up being a bit overpriced because components are made exclusively for it. Who else uses a 240p glass-free 3D screen? Nobody. And a 720p 6.5' multitouch screen? Millions of tablets.

You are considering that the techs packed on the Switch are expensive, when they indeed are not. Basically, it just has a port to output video (tablets usually have HDMIs) and ports to slide the controllers. It's not like those costed 100 bucks.

The Tegra X1 is indeed close in performance to an Athlon 5150, that is a quad core version of the Jaguar used on PS4, so we are probably still dealing with a decent gap in the single components that is more bottlenecked on the PS4.

You pixel count still doesn't match. Tegra X1 is weaker than you think. It packs around 40% of the punch of a GTX 750, the weaker desktop Maxwell GPU (https://www.quora.com/How-do-modern-mobile-GPU-compare-to-desktop-ones). A GTX 750ti, that's a good equivalent for the GPU on the PS4 is 10% more powerful, so PS4 probably is 2.75X stronger while X1 is around 1.8X. The pixel increase from 720p to 900p is roughly 50%. In a very, very approximated math, we can assume that this isn't matching plain and simple: 80% more power pushing 50% more pixels, so it is closer to running a 900p game with X1 settings at 540p or less. We dould have to turn quite a bit of settings down to reach 720p. These benchmarks were made using the Tegra X1 on ARM boards or Shield console, so they can be more similar to "docked" performance than mobile one. My main worry is that it can end up being to weak to receive ports without some reengineering, instead of the current PC/X1/PS4 situation where you just tune some settings or the resolution and call it a day.

Regarding the Wii U, maybe if 3rd party games were successful, it would keep receving all games and the console would sell. Software sells hardware. You install base argument doesn't work when you consider that PS4 in its first few months had a smaller install base than the Wii U and 3rd parties still sold several times more copies than on the Wii U. The kind of consumer that buys Nintendo home consoles is the one that has other console or a PC os simply doesn't care about 3rd parties. Those are a minority, specially the first case that is for consumers with more cash. The single console owner are the majority and they gravitated towards Sony and MS to get 3rd party games.

This leaves Nintendo with two options:

- Create a 3rd party friendly console: risky, since it would have to match PS4/X1 in power and they would still have to assure that 3rd parties would support it instead of consoles with 25 or 50M units on the wild. They would have to basically pay for support and it could still backfire.

- Create a cheaper console, to be used by casuals or as second console to play Nintendo games: it has to be cheap. Less than 200 bucks. As the Switch is significantly weaker, they are going this route. If they combine it with a high price, it won't work.



curl-6 said:
nuckles87 said:

It tells us plenty. It means the Switch can receive ports of high end current gen games. As I said later in the post, neither the Wii or Wii U could do that. The Wii could not run any version of Demons Souls, the Wii U was far to weak to receive any direct ports of Xbox One or Ps4 games. So the fact that the Switch can says a lot about capability. Sure, we don't know what sacrifices they had to make, but anyone who is expecting anything less than a notable visual downgrade is fooling themselves. But at the very least, for the first time since GameCube, Nintendo might actually be getting direct ports from competitors consoles.

You could get Dark Souls 3 running on the PS3 and 360 if you really wanted to. Hell, last gen Treyarch got Modern Warfare 3 running on Wii.

It's less a question of power and more a question of whether sales justify conversion costs.

Treyarch had to build a completely new version, completely from the ground up, for the Wii. Using completely different assets and technology. This was the story with basically every HD "port" to the Wii, with the exception of sidescrollers like Rayman. It was basically a de-make.

Same would be required for Dark Souls 3, or any any game that was built to run exclusively on current gen hardware. The 360, PS3, and Wii U can't just "run" character models and environments using way more polygons, textures, and details than they were ever capable of running. They would require all new models and environments designed to run on them. This is why certain games like Assassin's Creed Unity were not released for Xbox 360 or PS3, which instead received their own Assassins Creed games released at the same time. Because a whole new game would basically need to be built whether it was a port or something else.

So it is very much a question of power as well as cost. If anything, the two go hand in hand: less powerful systems can be more costly to port to because a whole new game needs to be built, with all new assets and changes in design to accommodate a difference in power. More powerful systems that can receive simple ports of another system's games, same assets and everything, are less of an investment. But of course, it's still not always worth the investment even when a direct port is possible, but it at least makes it more likely.

twintail said:

nuckles87 said:

 It tells us plenty. It means the Switch can receive ports of high end current gen games. As I said later in the post, neither the Wii or Wii U could do that. The Wii could not run any version of Demons Souls, the Wii U was far to weak to receive any direct ports of Xbox One or Ps4 games. So the fact that the Switch can says a lot about capability. Sure, we don't know what sacrifices they had to make, but anyone who is expecting anything less than a notable visual downgrade is fooling themselves. But at the very least, for the first time since GameCube, Nintendo might actually be getting direct ports from competitors consoles.

No, it just tells us that games can be ported, but at what cost (or lack thereof) we dont know. THe rumor states they are happy with the current performance, but who knows what that actually means. The Switch just needs to be stronger than X1/ PS3 (thus being stronger than WiiU) to get a port. If something like MGS5 can run on the PS3, DS3 could certainly too if liverties were made.

The only reason you didnt see DS3 on PS3 X360 was because it wasnt worth the time for an audience that was largely not buying those sort of games. Switch represents a new platform so there is potential hence a port can be considered ok enough.

Anyhow, as I personally maintain (like many others) JAN is when we will know what the device is capable of. But this DS3 rumour is not indicatative of anything outside of what ppl want it to mean.

DS3 could be running at 20fps on Switch and From is happy with that? Again, who knows what that actually means.

MGS5 was a cross gen game from the get go, wasn't it? Probably not a very good comparison to a game designed from the ground up for next gen.

And given how out of their league Wii and Wii U were against their respective competitors, 20 fps for Dark Souls would still mean Switch is the closest Nintendo has been to graphical parity in a decade. But has From ever released a game that just ran at 20 fps throughout?



Miyamotoo said:
curl-6 said:

I'm more interested in seeing what it can do in ground-up new games, not just Wii U ports.

Offcourse, but I dont think we will see ground-up new games for Switch in 2017, becuse most likly all 2017 Switch games started life like Wii U projects, new 3D Mario, Retro game, Pikmin, Next Level Games game...all most likely started like Wii U project with mind on Wii U hardware, but of course there will be notable differences in any case compared to Wii U games.

Mario Switch already looks better than 3D World, from the short footage we got!



                
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