superchunk said:
1st bolded is blatantly false. Middle-ware makes x86 to/from ARM seemless. With NS we'll see 3rd party games All of this is not complicated with existing middleware software. How do you think they make it work on the wide-variety of PCs? |
1st Middle-ware makes x86 to ARM seemless? Either you know something I don't or that's one of the most incorrect statements I have seen on this thread. Can you link me to any resources that prove that point? Edit: just to clarify, I want some resources pointing to how seemless this code transition between x86 and ARM is, especially for game development
2nd - BF4 and Hardline, COD Ghosts, Dead Rising 3, Golf Club, MGS5, SW Battlefront, Quantum Break, BF1, FFXV (between 765 to 900p), Watch Dogs, COD BO3 (1280 x 900), Halo 5 (1152 x 810), Titanfall (792p)... at what resolutions exactly would such games run on a console around 3 times weaker and in a different architecture? (sources: IGN, Otakugame.fr, eurogamer and google in general)
On your last comment regarding the PCs, they are also X86 architecture based. Actually the games are developed originally on PC and then ported to the respective consoles.
Adding to this, the memory bandwidth limitations on the Switch compared to the other 2 consoles will just make it a nightmare to use the same assets across platforms.
Basically what I'm saying is, this is a handheld and will need to have games designed for it specifically, which Nintendo will do. Some 3rd parties will probably try to port a few more recent games, but there's no way the big AAA games will make it there in any way. I just don't see it, I'm sorry.







