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superchunk said:
setsunatenshi said:

Things aren't scalable like that, it's not even the same architecture. PS4 is X86 and the Switch is ARM. The coding itself would need to be rewritten completely for a game to work on the Switch.

Also there are plenty of games that are 1080p on PS4, 720p on Xbox 1... how well do you think this same game would run on the switch?

Have a look at how The Last Guardian or FFXV are running on both the PS4 vanilla and Pro. And as you said, it's not a successor, just a more powerful console under the same x86 architecture. Imagine how any of those games would play on the Switch? Exactly... they wouldn't. Nor should they, because the Switch is way too underpowered to handle such games. Even worse for open world games where you are usually CPU bottlenecked.

But hey... prove me wrong Nintendo. I'll love it if you do :)

1st bolded is blatantly false. Middle-ware makes x86 to/from ARM seemless.
2nd bolded ... what is this list of "plenty" of games? I've always seen XBO as 900p at worst. Also, keep in mind that between these two consoles, they are also keeping all the the tech settings on hi. Same textures/AA/etc.

With NS we'll see 3rd party games
portable = 720p
docked = 900p
where both are lower settings than XboxOne/PS4 for textures/AA/etc.

All of this is not complicated with existing middleware software. How do you think they make it work on the wide-variety of PCs?

1st Middle-ware makes x86 to ARM seemless? Either you know something I don't or that's one of the most incorrect statements I have seen on this thread. Can you link me to any resources that prove that point? Edit: just to clarify, I want some resources pointing to how seemless this code transition between x86 and ARM is, especially for game development

2nd - BF4 and Hardline, COD Ghosts, Dead Rising 3, Golf Club, MGS5, SW Battlefront, Quantum Break, BF1, FFXV (between 765 to 900p), Watch Dogs, COD BO3 (1280 x 900), Halo 5 (1152 x 810), Titanfall (792p)... at what resolutions exactly would such games run on a console around 3 times weaker and in a different architecture? (sources: IGN, Otakugame.fr, eurogamer and google in general)

 On your last comment regarding the PCs, they are also X86 architecture based. Actually the games are developed originally on PC and then ported to the respective consoles.

Adding to this, the memory bandwidth limitations on the Switch compared to the other 2 consoles will just make it a nightmare to use the same assets across platforms.

Basically what I'm saying is, this is a handheld and will need to have games designed for it specifically, which Nintendo will do. Some 3rd parties will probably try to port a few more recent games, but there's no way the big AAA games will make it there in any way. I just don't see it, I'm sorry.