torok said:
Anyway, having AAA ports isn't a matter of power. It's a question of sales. PS2 was significantly weaker than both competitors and a hard to develop for machine. If 3rd party software sells well on the Switch, they will be ported.
What made Wii U lose 3rd party support wasn't it's limited power. The reason was the low sales of 3rd party games, such as the brilliant port of NFS: Most Wanted. People usually try to justify it with the "60 dollar late port" excuse, but look at what all those remaster are doing on PS4 and X1. If games sell well, 3rd parties will port them to Switch even if they have to almost rebuild the game from scratch.
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This isn't really accurate. Yes, the PS2 was less powerful than its contemporaries, but not at the scale Wii and Wii U were. It was at least powerful enough to receive much of the same technology, utilize many of the same assets, and receive direct ports from competing consoles. It could, say, run the Unreal 2 engine. Not as well as the Xbox, but it could run it.
Wii, on the other hand, couldn't even hand Unreal 3, an industry standard for hd engines at the time. Developers were desperately trying to bring games to it early in its lifespan, but it was so weak that it required its very own versions of games, built from the ground up for it, in order to run it.
Certainly, Wii U didn't lose third party support due to its power. The GameCube and Wii are proof of that. But power IS a barrier to third party ports, which both the Wii and Wii U have also proven. Capcom REALLY wanted to bring a dead rising game to Wii, but the system just couldn't handle it and the game was crap. Numerous third party games have been canned on the Wii U because it just wasn't capable of running modern tech satisfactorily.