The art-style is probably the least important aspect of a Zelda game for me, my favorite Zelda games are pretty different in both tone and art-style ( WW and MM).
---Member of the official Squeezol Fanclub---
The art-style is probably the least important aspect of a Zelda game for me, my favorite Zelda games are pretty different in both tone and art-style ( WW and MM).
---Member of the official Squeezol Fanclub---
I honestly would mind - I don't find that cell-shaded style fits Zelda at all and hope they come to their senses in the future and take the "stylized realism" route (a la Tangled).
I don't really care too much as I'm kinda losing interest in the Zelda franchise as a whole, but I find the Skyward Sword art style to be bland. And the recent video of BoTW looked more like SS with the muted colored and pastel look.
It just looks ... I dunno. The characters look OK, but the environments in areas start to look life less in places. Nintendo's use of low-res textures doesn't help either.
Whereas I thought the Wii U demo with the realisitic Link honestly looked quite terrific.


This to me graphically looks better (than yes) Breath of the Wild.
The art style is fine. It also holds up better over the years. Although I thought TPHD looked excellent so it could go either way and I'd be ok with it. Either way I doubt a LOTR, GOT, style (medieval) game with Tomb Raider visuals will ever happen.
I like them changing it up between games. Somewhere between Skyward Sword, Wind Waker and Breath of the Wild looks good to me.
I love studio Ghibli, so it's pretty save to say that I love the direction Zelda is going with it's artstyle.
And whlie realistic games mightt age less badly that they did before, a proper stylization is always going to be timeless.
I agree. Botw is so beautiful and so different from anything else out there. I wouldn't mind if they returned to a realistic style but I'm loving the anime look of botw so far.
I wouldn't say it's a matter of photo-realism...but if it's a question of choosing between a colorful artstyle like Skyward Sword/Windwaker, versus a more serious style like Twilight Princess, I'd take the former option easily. Zelda works much better with a varied and colorful world IMO. Without that color contrast, the Ancient Cistern overtones wouldn't be nearly as interesting, and it's also why Demise's true form held much more impact over Ganondorf's appearance in TP. Ganondorf was another dark villain design in a largely dark game...while Demise's design completely contrasted with the bright world around him.
Thankfully, the design for Breath of Wild seems to take this to heart so far, which is yet another reason why I'm hyped for this game.

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Agreed! I hope they continue with BotW's style and improve upon it, hopefully to the point where a still image of the game looks like a painting, that's the holy grail they should be going for!
Personally no.Not because I dont find the cartoon based art style is bad(I actually find them gorgeous and BOTW is simply breathtaking), but I am just as impressed with a more realistic approach.I think the best scenario is when they intertwein betwenn the two artstyles.That would be perfect.
In fact, I hope the next Zelda be inspired by Majoras Mask(by that I mean be a more dark game) and uses a more realistic artstyle.That game would be amazing
Edit:Just to clarify, the realistic approach would be in the same vein as Super_Boom said:It just take a more serious approach to the artstyle rather than photo-realism.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1